Ignore the haters. They're wrong. Yes, it does take cues from other RPG's, but they're exceptionally well executed and they all have specific useful purposes in the design.
This is a system that has a MUCH better ease-of-use than DnD 5e, and it's a much tidier system, without all the baggage the 5e system carries from previous editions. Combat is pretty quick and gratifying, at least at the low levels I've played. The Action Tracker system they use for initiative is a wonderful combination of more traditional initiative systems and the reactive-gm style of Powered by the Apocalypse games.
Overall, this is a brilliant synthesis of narrative systems and the campaign-oriented graded complexity of DnD and similar systems.
If you have any doubt, TRY PLAYING IT. Seriously, it's great.
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