Mercenaries, Spies, and Private Eyes has shouldered aside other games in its genre from the gaming table. Its flexibility, modularity, and most of all =playability= make it my first choice for secret agents, pulp adventure (think Ondiana Jones or Romancing the Stone), detective mysteries, spy thrillers, Cold War adventures (Tom Clancy, Harold Coyle, etc.) and similar games. In the time it takes to get characters in play in other systems, we can be in the thick of it with MSPE.
Players love the flexibility--they can make their character whatever they want quickly and easily without having to search endlessly through rules or go so loosy-goosy that the character is practically undefined.
As gamemaster, I don't get buried in prep work. I can start with a concept and be ready to play in the time it takes for my players to drive over, with a few encounters laid out and some interesting NPCs to keep the action and intrigue rolling.
It's all in one book, you won't go broke buying supplements.
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