First of all, as with seemingly every piece of AL content here on DMs Guild, the copyediting is atrocious. I really cannot understand why this is such a problem.
I loved the old-school dungeon-crawl feel to this one, and the ability to mix-and-match the encounters made it easy and fun to prep for. Plus, the same players can run through it multiple times and still get some surprises.
I liked the challenge of the encounters—AL modules tend to be unchallenging for experienced players, but Broken Halls of Goldahroud is not lying when it says it should and will be deadly. The traps and social interactions were inventive and fun.
It included a printable magic item cert, which I (and my players) appreciated.
The structure of the module was a little disorganized—I had to jump from page to page to get information for the players. Better copyediting might have alleviated some of that.
There was a lot of superfluous background information and foreshadowing of events that apparently are supposed to occur in later installments. A lot of it can easily be skipped.
Verdict: recommend buy
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