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CCC-SALT-01-03 Broken Halls of Goldahroud $4.99 $2.99
Average Rating:4.2 / 5
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CCC-SALT-01-03 Broken Halls of Goldahroud
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Karianne F. H. [Verified Purchaser]
Date Added: 12/02/2021 06:17:28

This is a 4-hour dungeon crawl with an incoherent story. There is a lot of hints and a backstory that doesn't quite make sense, and even less if you haven't played the previous modules. There is a suggested dungeon map that does not fit with the encounters that are listed. Some of the encounters are overpowered. Even with a strong T1 party, 10 animated swords and 2 animated armors is harsh! The end encounter makes no sense at all, and there is no good explanation for it.

I treat this as a "choose and build"-dungeon crawl, and my players have enjoyed it as such.



Rating:
[2 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Sean H. [Verified Purchaser]
Date Added: 09/25/2019 02:31:56

I have some mixed feelings about this module. I will break the review into the Good and the Bad. The Good: The modular design of this adventure enhances replayability. There is a nice mix of interesting combat and trap rooms. The old school vibe of the dungeon crawl is definitely there. I like the inclusion of illustrations to show the players so that they can visualise what is happening. The Bad: This module needs someone objective (ie who wasn't involved in writing it) to do a very solid edit. There are lots of errors of spelling and grammar. The adventure background does not actually set up the "story" of the place. The Series Synopsis includes only the vague statement "Broken Halls of Goldahroud leads the players into the Broken Halls of Goldahroud, just one of the many cells of Calim's prison." (Who is Calim??? She / he / they / it does not appear in the module...) The Adventure Overview actually just provides a reason for why the adventurers are in the dungeon - it does not actually provide an overview of what is meant to happen as the module progresses. Therefore the final encounter is with some woman, Maha, a prisoner of some kind, and the whole thing is very hazy about who she is, why she is there, how long she has been there, etc. When she is released by the players she runs off yelling some gibberish about someone named Dao. None of this was introduced in the earlier part of the module. In fact "off-stage" NPCs are frequently mentioned in text as if we are meant to know who they are. It feels like the author missed the idea that the reader does not know what the story is "meant to be" - the sections such as the Adventure Background and synopsis of the plot do not actually help. Another weird example is in 6. Feed me Seymour. This encounter apparently has a xorn, but this fact is not mentioned anywhere until the Tactics section.Similarly, in 8. Locket Lost it appears that the little girl has her locket stuck in a crystal - this is not actually overtly stated so the whole scene is confusing unless you discover the key piece of information hidden in the fourth paragraph - even though the crystal's AC and hp stats are discussed earlier - which only makes the DM wonder why they are there at all. These kinds of oversights are common in the module.

Overall, I feel like a set of fresh eyes and a bit of a trim with a discerning editor would do a lot to improve what has the bones of a very good adventure.



Rating:
[3 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Aaron N. [Verified Purchaser]
Date Added: 03/05/2019 14:07:16

The Broken Halls of Goldahroud is a Tier 1 with minimal guidance for a DM. It actually felt a lot like the old B1-Into the Unknown, where the DM can structure the adventure to their liking. This module requires a lot of forethought and planning to pull off. This is not a module I would recommend for a rookie DM, or a DM called up on short notice. I can appreciate the design is for re-playability, but a bit more structure would be to my liking. Options are for either role play or combat styles though, so you can customize to your party’s playing style.



Rating:
[3 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Sebastien C. [Verified Purchaser]
Date Added: 09/26/2018 08:14:27

I really enjoyed DMing this module. The prep was fun because you can select the encounters and you build your dungeon crawling session. I had a great time running this title.



Rating:
[4 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Ian K. [Verified Purchaser]
Date Added: 06/25/2018 01:11:09

This is a Fun Mod for DM's and players alike. Due to the random nature of the rooms you can run players through this several times and have a different experience.

The only downside I would see is it makes it difficult for a DM to prep. I would definitely reccomend Theatre of the Mind for a few encounters



Rating:
[4 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Aaron T. [Verified Purchaser]
Date Added: 04/17/2018 15:58:17

Adventures like this remind me of the "good ole days" of D&D. The Tomb/Dungeon crawl is well thought out, the challenges to the party are thoughtful and players are rewarded just as much for using their heads as using their brawn. The whole series is great, and makes the player feel part of something greater (the S.A.L.T. Consortium).



Rating:
[5 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by James U. [Verified Purchaser]
Date Added: 12/26/2017 13:39:01

This adventure has a lot of replayability. There are about 18 random rooms and the can be played in just about any order. I really enjoyed running this (but there are rooms that can kill the entire party VERY easily). Overall, quite fun. Combines Role Playing, Comba and discovery/exploration.



Rating:
[5 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Richard O. [Verified Purchaser]
Date Added: 12/01/2017 13:29:44

First of all, as with seemingly every piece of AL content here on DMs Guild, the copyediting is atrocious. I really cannot understand why this is such a problem.

I loved the old-school dungeon-crawl feel to this one, and the ability to mix-and-match the encounters made it easy and fun to prep for. Plus, the same players can run through it multiple times and still get some surprises.

I liked the challenge of the encounters—AL modules tend to be unchallenging for experienced players, but Broken Halls of Goldahroud is not lying when it says it should and will be deadly. The traps and social interactions were inventive and fun.

It included a printable magic item cert, which I (and my players) appreciated.

The structure of the module was a little disorganized—I had to jump from page to page to get information for the players. Better copyediting might have alleviated some of that.

There was a lot of superfluous background information and foreshadowing of events that apparently are supposed to occur in later installments. A lot of it can easily be skipped.

Verdict: recommend buy



Rating:
[3 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Matthew P. [Verified Purchaser]
Date Added: 11/11/2017 05:47:30

Ran this today for a group of 6.

Like the previous 2 scenarios in the SALT series, this is a A and B encounter linked by a set of randomised instances of either combat, traps or social interactions. I actually got a character pre game to roll me up the randomness and I think it worked quite well. I think it was perhaps a little deadly in spots and I think the social encounters in particular were a little ... dead end in nature. They are a good setup, but there isnt enough there to make them work.

Im running a second cycle of this for a different group and hopefully I get the same number of great times.

All In all a great series and actually only one of the few Tier 1-4 trilogies. Well worth a buy.

Matthew



Rating:
[4 of 5 Stars!]
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CCC-SALT-01-03 Broken Halls of Goldahroud
Publisher: Dungeon Masters Guild
by Jonathan E. [Verified Purchaser]
Date Added: 06/11/2017 17:26:04

Loved runingthe adventure, however it is beyond deadly for a level 2 party, epecially if any level 1 characters are present. Many traps will outright kill anything lower than level 3.

The finale was quite confusing, it would have been good to include more details on the background of the dungeon as it isn't clear to the DM who, what and why was it built.



Rating:
[4 of 5 Stars!]
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