I have been looking for a universal system suitable for modern & magic alike for a very long time. While GURPS is pretty good (especially in the 4th edition), it is much too complicated sometimes, lots of micromanaging to do, etc.
With EABA I have easily achieved what I wanted: Playing interesting scenarios with many options but not too much hassles for the players. When one of my players wanted a new weapon, I just design it, the same goes with new cyberware, new magic spells and nearly everything (will be easier one Stuff! is released, hurry up, Greg!) else. And that without brealing any existing gear, rules or characters.
All in all it's not perfect but it is very good choice if you would like to have a consistent rule-set for a multitude of different settings and are not afraid of designing some things by yourself (with the wonderful design rules).
I like it better than CORPS (similar system from the same author) simply because I like throwing more dice... :-)<br><br><b>LIKED</b>: - universality
- granularity
- design rules simple and very clean
- responsive author<br><br><b>DISLIKED</b>: - not enough background information for a given universe
- no companiopns products (like magic or psi or gear, you know what I mean)<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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