Not a bad little Advanced Class. As Diviners increase in level, they gain spell-like abilities granting them the effects of the Augury, Divination, Commune, and similar spells, tied to the use of their chosen Divining tools. A brief introduction to Tarot cards, casting runes, and Ouija boards is included with a very brief explanation of their uses as divinging tools is included, but if your character wishes to specialize in one of these divination methods, I would recommend doing additional research.
One thing that puzzles me is this: Why does the Diviner have the Spellcraft skill when they don't cast actual spells, yet the spellcasting Hermetic Mage class from the same author does not receive that skill?
Also, a minor quibble, but while I understand the decision to rule that the various methods of divination are identical for the purposes of the class's game effects, it might have been nice to treat the different types of divination tools like familiars: Identical in terms of their basic function, but diferent types granting a distinctive little side bonus; for example being an astrologer might grant a +2 bonus to Navigate checks, or a user of runes might get a +2 to Decipher Script checks. That sort of thing.
Still, 93 Games Studios does decent work, and if you're running a D20 Modern campaign in the Dark*Matter, Shadow Chasers/Shadow Stalkers, or Urban Arcana settings, you'll find a lot of good material from them.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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