Overall, Winghorn puts out fun adventures and Honor Among Thieves is no exception. It was a thoroughly enjoyable time for me and for my players. I like that their pdfs immediately lay out important stats: player level, expected game length, difficulty, theme and setting. It's an easy read, and also fairly easy to play with little prep. I also like the suggestions it gives on how to handle different scenarios that might arise during game play, depending on your player's choices. I never felt like I was caught off-guard. It's very clear they know the game and how players think (as much as such a thing can be known, lol).
On the downside, maps. The maps in the pdf are very small (a third to a quarter of the page), are marked for the GM (spots you don't want the players to see before it's time to reveal those secrets), and are in the middle of the text, making them impossible to simply extract from the pdf for printing or uploading to a VTT. As well, when you screenshot them, the small size means they get quite pixelated when enlarged for VTT play. Yes, it's perfectly possible to create your own maps, but enough publishers are including usable maps--either at the end of the pdf, as a separate file, or with a link to their website (which is an excellent way to direct me to your website, btw!)--that the lack of them becomes an annoyance.
I also wish that more publishers (including this one) included information on how to scale up encounters, if your players are a little too high-level or OP for the adventure, but you want to play it anyway. I'm sure long-time DMs can do it without even thinking hard, but for newer DMs it's a very nice thing to have attached to an adventure.
Again, though, it's a very fun adventure and, given how inexpensive the Winghorn games often are, it's still fully worth the price for a simple, good-time one-shot.
|