Disclaimer - I playtested this a few times, so I am biased.
Overall, it's a good module.
Good Points:
- tropical setting, which is probably its strongest element
- Cthulhu-esque/cosmic elements
- healthy mix of combat and roleplaying
- appropriate maps
- monster stats are listed and I do not believe a MM is required
- the final area and boss fight is pretty awesome
- mixes in the use of Madness and Downtime rules from the DMG (I recommend supplementing the modules Downtime rules with the UA ones)
Points for Improvement:
- minor formatting issues (if I understand correctly, certain enemies are required to use improvised weapons which is not put in their stat block)
- some plot points (no spoilers) may require adjusting due to character choices
- over usage of downtime (though the module is easily compressed, I would recommend introducing a certain palm house around Part 2 or 3 of the module)
In my estimation, it takes about 9 hours to complete unless you flesh it out yourself (there is a list of possible sidequests that are fairly open-ended for that). I think it would be best done in 5 short sessions, with downtime discussed in between sessions.
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