2099 Wasteland is a campaign setting for a post-apocalyptic version of Earth where the player characters try to not only survive but thrive in a world where an advanced society has been all but nuked back into the dark ages. It is a campaign setting where you can run with no traditional magic and rely only on technology, or where you can try to rely on magic despite how the radioactive fallout hampers most magic.
The book also has four new classes, each with three archetypes:
The Doctor is a non-magical healing class for those that relies on scientific and medical knowledge to patch people up.
The Freak is a class of those who have survived what would normally be lethal radiation dosages to evolve into something else.
The Mechanic is a class for those who beleive the best armor is one you customize for yourself that will protect you from a harsh and unforgiving wasteland.
The Scrapper is a class for those who make technological marvels that accomplsh things previously only doable with magic.
The book also has archetypes for each of the classes from the 5e Player's Handbook and character backgrounds themed for the wastelands setting. It also has details for several new races like Androids, Gaxians, Mutants, and Smart Walkers in addition to a sidebar on how use an Awakened Animal or Plant as a PC.
There is a chapter devoted to the types of equipment found in the wastelands and how PCs (and NPCs) can modify weapons or craft custom weapons for themselves. Another chapter focuses on the new feats developed for this campaign setting. There are three pages of new spells designed for this post-apocalyptic campaign setting.
After a chapter about the new skills and rules specific to the setting, the book goes into my favorite part of the setting. The creation and growth of settlements for the setting. With the settlement rules the PCs can either try to create a small headquarters from which to recover between adventures, or try to build a new city from which civilization can spread once more. But beware of the hazards that plague the wasteland... as they can cripple or destroy an ill-prepared settlement. Settlements give the PCs a place to rest, resupply, trade and a number of other benefits, if they spend the resources to develop one or more settlements.
The book also details monsters unique to the setting, as well as Warlords that PCs can either fight against or ally with depending on the Warlord and the PCs goals. Finally the book also lists stats for Operators who are powerful NPCs that could allow with the PCs, possibly saving them if they get involved in something over their heads, or could be a threat that PCs have to deal with. If you also have the Hypercorps 2099 book, while these Operators are also in that book, their stats, personalities, and motives can be rather different in the Wasteland.
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