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Solo $9.99
Average Rating:4.7 / 5
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Solo
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Solo
Publisher: Zozer Games
by Geir L. [Verified Purchaser]
Date Added: 08/23/2018 21:11:02

This product and Star Trader also by Zozer are great! Solo has been especially useful in dealing with character interaction in a Solo campaign.



Rating:
[5 of 5 Stars!]
Solo
Publisher: Zozer Games
by Jens G. [Verified Purchaser]
Date Added: 12/08/2017 14:52:46

Looks great, it has already been put to good use for background events in my regular campaign. I'm looking forward to start using it myself, for my own solo adventiring.



Rating:
[5 of 5 Stars!]
Solo
Publisher: Zozer Games
by Jesus D. [Verified Purchaser]
Date Added: 05/16/2017 18:20:25

Great framework, will be using this for my campaign #Space1888, with Cepheus Engine. Worth every penny ! :-)



Rating:
[5 of 5 Stars!]
Solo
Publisher: Zozer Games
by Morgan G. [Verified Purchaser]
Date Added: 03/19/2017 22:56:47

I've been playing a fair few solo games in the last few years - blame grad school and multiple moves for depriving me of my usual gaming fix. I've shopped around for solo systems for a long time too - Mythic, Scarlet Heroes, and more. None of them scratch my solo gaming itch quite the way Solo does.

The core "mechanic" - a scene-based resolution - opens up roleplaying opportunities and simplifies what often ends up being an exercise in tedium (see my habit of asking Mythic a dozen variations on "is the door locked?"). The mechanic in Solo is super simple - so simple that it would be downright insulting that it's going for $10 except that the other 140 or so pages in this product are chock full of excellent subsystems, random tables, and inspirational ideas. This is a Traveller GM simulator - built to run multiple campaigns and spit up something new and exciting every time. As much as I love things like Stars Without Number or Scarlet Heroes, the random tables in this product nail the flavor and feeling I want from a solo SF experience - something between the flavor of Firefly and The Expanse, with lots of room to wander in.



Rating:
[5 of 5 Stars!]
Solo
Publisher: Zozer Games
by David S. [Verified Purchaser]
Date Added: 03/15/2017 10:04:01

The beating heart of this product is the "Plan" mechanic, which replaces the mechanics of the host system you're using it with, whether Cepheus, Traveller, or pretty much anything else. The Plan mechanic is a one-roll scene resolution mechanic, meaning that you don't play things out blow-by-blow, but instead roll once to see whether you succeed or fail overall, then go back and write a story telling how that result came about. Or, as the text puts it, "These kinds of questions would not arise in a table top RPG because they would have emerged naturally through game-play. We dispensed with the game-play – but we still need the answers to these questions!"

If scene resolution is your thing, then the Plan mechanic will provide one, along with tips on using it in a solo gaming context. Unfortunately, scene resolution is really not my thing, so I can't say how it compares to other scene resolution systems.

If, on the other hand, you prefer to have things emerge naturally through game-play, you'll probably want to stay away from this one. While it does provide a number of decent random encounter/event tables, along with step-by-step procedures for using them in various types of campaigns, I don't feel that these tables and procedures alone are worth the purchase.



Rating:
[2 of 5 Stars!]
Solo
Publisher: Zozer Games
by Jacob R. [Verified Purchaser]
Date Added: 03/12/2017 00:15:14

This book makes me mad. Mad that I didn't write it. It's a follow-up to Paul's now-classic Star Trader, adn pretty much replaces it. When Star Trader first came out I asked the author to make a version for scouts, and not only has he done that, he also includes solo campaign ideas for naval patrols and just vanilla Traveller. The only thing that I don't like is the Plan section. Something about it feels non-Traveller. I like that it simplifies things, but I really would like it better if there were a more granular option, where instead of rolling once for the whole adventure you roll for sections or something, or where you generate X number of challenges and then resolve them, even with a single roll. Overall very good book. Buy, play it, live it.



Rating:
[4 of 5 Stars!]
Creator Reply:
Jacob! I distinctly remember you asking for a scouts version of Star Trader, and I remember telling you that it was a very difficult proposition. It took many months of play-testing to reach a viable exploration system - I'm glad you like it! I should say here, that the Plan is a great tool, but it doesn't replace the normal skill system. Skill rolls for characters can be made at any time to resolve problems or issues that are on a smaller scale. I'm reasonable sure I included an example or two of that in the Example of Play.
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