Anyone who reads most of my reviews knows that I don't mince words and I like "easy-to-grasp reading" of game rules. (I don't mind reading long-headed books if I am reading about things like politics, philosophy, religion, or if I am reading a classic novel or Shakespeare. However, if I am reading a rule-set for a game, I don't want to be bogged down with the details ... money is too scarce, life is too short).
Unfortunately, I don't really understand what Codex is, even after purchasing it and reading the first 5-7 pages. Frankly, I don't think it knows what it is, either, judging by what I read in the text. (I am not trying to be harsh nor ambiguous, I am trying to be truthful. 8 bucks is a lot to spend on something you don't like, don't read, and will never use. I write reviews based on MONEY, not on PASSION.)
To all the game designers out there: LAYOUT is IMPORTANT. I am a graphic designer by trade - I know of what I speak.
Codex lives up to its name, unfortunately: it is a poorly-designed collection of ideas that is arcane and hard to comprehend with light reading.
Save your 8 dollars, until the revision comes out, and Codex has been rewritten and redesigned.
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