This Is The 1st-level Dungeon Crawl You Are Looking For
Firestone Keep is an excellent example of the classic D&D 1st-level dungeon crawl. A simple quest, an interesting dungeon, fun encounters. Recommended.
The dungeon design is the highlight - the space more or less makes sense, with a reason for everything, logical connections, and no bizarre surprises. It's themed around a single enemy type but there's lots of space for some fun additional monsters. The layout is non-linear, with many intersection and reconnecting paths, and most crossroads offer sufficient information to make the choice of "left or right" a meaningful one. Encounters are well balanced, as is the module overall - it's intended for players to take only a single long rest as they race to beat the clock, and it'll definitely push players to their limits but it's very doable. (DMs should be ready to hand out an extra healing potion or two if players get particularly unlucky, though.)
It's not a deep roleplaying module, but there's at least a couple of good conversations to be had in the dungeon, and the potential for some moral choices. Plenty of traps, and a puzzle or two as well.
Assuming that you don't count "classic dungeon crawl" as an inherent negative, the weakest aspect of the module is that a clever and lucky party can technically complete the quest without seeing 80% of the map or fighting the dungeon boss. Small changes fix this - the GM I played with added a side-quest to find the missing tracker in the dungeon, and that was enough to prompt further exploration.
Finally, as a minor note, the gender balance of NPCs could use improving - my GM switched the child, the orc bodyguard, and the alchemist to women and it helped tremendously.
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