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The Good: Lots of content, Excellent descriptions, Quality and Quantity are both very good, nice detailed new creatures, info on different sorts of forests. Good value.
The Bad: Illustrations are just OK, It's just the descriptions.
This is a really nice product that adds little details for the type of terrain. It's hard to imagine the amount of detail contained. You could run an entire campaign in the woodlands just dropping a few details here and there with this product. The monsters are well described and interesting. The language journalistic rather than evocative in most cases. The illustrations are average.
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The Good: One excellent Full Color Illustration, Good Village Maps - Region Map and Street View Illustrations of several prominent Buildings, A nice Low Fantasy Look (not Medieval, not Tolkien, sort of Ripkin). Lots of room for your details. Very Good Value.
The Bad: Not much. I like the overview of the Owlbear Maps better for overall art but this has more detail.
This is a really nice supplement. I intend to use it in the Hornsaw Forest in Scarn as a Wood Dwarf Village. It has a slightly non-human look to it so it might be good for Wood Elves as well. It's not High Fantasy. Lots of room for notes and lots of handouts.
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The Good: Wonderful Charcoal Look Iso Maps, Just enough Detail, Evocative. Amazing Value.
The Bad: Well . . . it looks like a slice might be missing since there is only a wall on one side. I plan to have a cliff on that side. No interiors at all. I would have liked a couple of street level building illustrations.
It's a wonderful artistic look of an early medieval walled village. It's black and white only. No interiors shown at all. There is a short section with descriptions which I found to be perfect.
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Excellent sandbox, OSR supplement. Great content, minimal art, short summaries of all locations. Recommended.
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This is an excellent, well written supplement with excellent layout and content. It presents a neat deity along with magic items, a monster and worshippers. Highly Recommended.
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The Good: No editing errors, good production values, some creative ideas.
The Bad: About 2 pages of actual content with lots of extra space, no OMG content.
This is a very short bit of brainstorming. A night spent with a creative friend and a good bottle sort of brainstorming. I had expected something along the lines of 101 XYZ from the old Dragon Magazine with lots of ideas (winners, losers and maybes). This was fairly simple stuff with no fantastic pieces. Worth the price but not a classic.
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The Good: Huge, High Production Values, Detailed Descriptions, Deadly.
The Bad: The Appendix with Major NPC's is a pain especially with a huge PDF.
This is a classic Necromancer product with strong writing, deadly encounters and great art. The Orcus focus is great and the difficult encounters are just what you want from Necromancer.
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This is a very neat little rolemaster add on. It gives you lots of bits and pieces for a modern rolemaster campaign. It might be useful to add criticals and weapons to other systems. A must for the Rolemastered.
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This is a very nice revision of the classic Creatures and Treasures supplement for Rolemaster. Rolemaster Classic for those who are wondering is Rolemaster 2nd edition with minor updates. It is well worth the entry price for new folk and worth buying for old salts who have fallen away from Rolemaster since the Red Book Blue Book days. So this is the monster part of the system and the best of the revised pieces so far. The art work is really darn good. There are new Creatures and new treasures in addition to the old classics. If you Rolemaster buy this book.
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Nice art. Fairly useful and free! I'd buy that for a dollar. There are nice ideas in this set and it gives you a good taste of Goodman's products.
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A very nice modern horror game. There are multi-media components and the quality is fairly good. The editing was a bit less than perfect. Some of the encounter were a little clunky. Overall it's a nice concept and well executed.
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Another great old TSR source book that I love having in pdf. The scan is less than perfect but the material is really very good. The art is good quality. It's well worth 5 USD.
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Great Old School adventure. It's nice to be able to access the TSR library and run these old adventures. This one needed a little updating and translation to run in my Rolemater campaign. It's based on one of the classic illustrations form the DMG 1st edition. It's well worth the $5 USD cost but it does need a little 'freshening' to be used in todays campaigns.
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Well written, grown up fantasy world. The Scarred Lands Setting is 5 stars. This setting is on hold with White Wolf but all of the products are on sale here at RPG NOW. Shelzar is the anything goes, city of sin. There is a soild background and lots of detail. This is not the best of the Scarred Lands items. Start with Hollowfaust, Gelsphad and the Creature Collection - these are great. Shelzar is a solid addition easily used on any world with any system. I have run a campaign in the Scarred Lands for 7 years and have yet to run out of material. These modules plug easily into other words and other modules plug in here easily too.
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Worth a lot more than 5 USD. This is a really good book supporting a great campaign setting. The Scarred Lands is in a game coma with no new products scheduled by White Wolf for now. Luckily everything is on sale at RPG NOW as of this writing.
The Hornsaw is a VERY dangerous place that can challenge the highest level PC's. Combine this book with the Creature Collection and you have a high level creepfest that is hard to beat. The forest is the spot where a Titan was eviscerated by the gods during the Divine War. The blood of the Mother of Serpents has the turned the Hornsaw into a carnival of mutation and savagery. This is not some cheesy setting with goofy monsters. It is a well thought out, adult nightmare. Buy the book and show your party what Unicorns can really be like . . .
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