Ran for a party of three beginners. Bumped them to 4th level because of the smaller number.
Party review: They had a great time. They liked the variety in the kobolds, and they were thrown when the progression into the inventors and sorcerors upended their "hey, these guys are wimps!" assumptions. The final boss made them catch up with some poor decisions and poor rolls along the way, and they lost one PC, but saved the children. Loved it.
DM review: Good balance of enough info to run with minimal prep, but not so much that I had a lot of detail that I had to remember. I tailored some bits on the fly, but stuck to the adventure as-written about 90%. I would consider putting more of the inventors around, or making more evidence of the mad science stuff - it was fun. Also would skip the perception check for the puzzle - had an awkward moment when my inexperienced party failed it and didn't have the knowledge to nudge themselves toward a solution.
My 4th-level party was a warlock (celestial), a rogue (thief), and a fighter (champion, archer). They got a little chewed up because their one spellcaster had nothing for AOE, but muddled through. Did not change any numbers of enemies, but they evaded one roomful rather than clearing everything.
Thanks for a fun time!
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