The Bay of Spirits is thick on atmosphere, so elegantly detailed and heartfelt that it feels like a real place. I felt like I was visiting a friend of the family when I read this, and very much understood how the creator's experience of living in Newfoundland affected the design.
It's a mix of old school playing aesthetics with a low magic, richly imagined world. I've adapted parts into a 5e campaign that I DM just because I love the art and maps so much, but the aesthetic and construction lend itself best to a West Marches or point-crawl style of play, with players who become curious about this detailed setting.
I can't recommend it too highly. There's familiar monsters re-imagined, but more than that, there are NPCs and communities that feel so real that you can see their breath turning to mist as they tell you their stories and warn you about the trail ahead.
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