Fun but messy!
The first part is really cool and really theatre of the mindable. Full of random stuff happening and confusing for the player, it sets a great feeling for the adventure.
The second part is great too. But the mess being. There is waves and waves of monsters that comes in. Most of large and huge. The map gets crowded really fast. I runned it theatre of the mind. It was way more simple. The players enjoyed!
The last part was crazy (but crazy cool!) The module doesnt not mention the dimension the airship dimension. I drew it too small. Dozen of trolls, bunch of cloud giant, scrag, wyverns... a lot of stat block to manage and my trolls could not attack because they could not reach the PC. Nonetheless we had a lot of fun! I swapped the boss 8th level spell of Antimagic Field. In last resort I had him grapple a caster and jump out of the ship... kamikaze style, was funny.
Player can easily miss the treasure of the Morkoth, I don't know how intentionnal that is... If you are a kind DM you just say "you sure you dont wanna check the room before you start chasing the giants?". It's up to you!
Also general note, all of the fights are overall pretty easy. Don't hesitate to max HP every creatures!
Final note : The story send you after Rajiram, but in the end, it is not him. But nobody says it. How does the players know that Dworkin is not Rajiram? ... Might be a good idea from the storytelling point of view to add a letter on Dworkin... Like a letter from Rajiram saying "yeah go grab the eye for me thanks bla bla bla"
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