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Mazes & Minotaurs Players Manual Pay What You Want
Average Rating:4.6 / 5
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Mazes & Minotaurs Players Manual
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Mazes & Minotaurs Players Manual
Publisher: Legrand Games Studio
by David D. [Verified Purchaser]
Date Added: 07/31/2018 04:17:23

If Gygax and Arneson had been inspired by Greek Myth rather than Lord of the Rings this is what we would have gotten instead of DND

An excellent product with a variety of races (Amazons, Centaurs, and Nymphs) and classes (Barbarians, Nobles, Spearmen, Thieves, Hunters, Priests, and Sorcerers) to choose from

One of the strongest magic systems in any product I've seen.

The basic rules are all there, but nothing spectacular (aside from the Magic system), and the prose style is a charming semi-parody of DND and OSRs in general

I can't recommend this strongly enough



Rating:
[5 of 5 Stars!]
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Mazes & Minotaurs Players Manual
Publisher: Legrand Games Studio
by Goran E. [Verified Purchaser]
Date Added: 02/04/2018 15:35:08

THE BOOK: The cover is nice and illustrations are appropriate and good. Talking about the cover it is a reworking of T&T's famous cover the same way that the M&M companion's is a reworking of RQ 3. The text is easy to read and clear. Most notable of everything is the way it is written in a very enjoyable tone because (somewhat like the book "the monk" by Lewis) it is written as being taken off from another dimension where this game would have been the very first RPG. Very funny and enjoyable. No, i'm wrong, there is something even more enjoyable: it's damn free like all other book of the collection.

Yes, free. And that rox!

THE SYSTEM: Apart the facts that stats are given other names (might, skills, wits, luck, will grace) it's a 2d6+6 roll with bonus according to how extreme you are on the 3-18 scale. You also have bonuses taken directly from stats bonuses themselves. There are experience points and levels that gives bonuses, classes that each have a little something special etc. So all in all it's very fairly classic and 100% easy to get. However there is no accurate skill system even if some basic situations (stealth for example) are given a 3 stats bonuses to compute to replace having a "real" skill.

COMBAT, MAGIC & ADVENTURES: Order is missile > movement > melee and all weapons (except a few classes bonuses) do 1d6. but there are many options offered. As compared to many "oldies" (as this game plans at being compared to) it is an efficient solid combat system. Magic is 1 spell for each of the 6 levels of experience per school of magic, the nice part being that spellcaster can cast all the spells of their schools right from the start. All in all, sorcerers are quite more powerful than what you can expect thme to be. There are sailing rules which are really needed in such a world as Mythic Hellas and several details given. The world itself is not described but it is not important in the slightest way as there are MANY books in the Publisher's shelves and they are all free.

Yes. All.

OVERWIEW: Frankly, this rules deserves to be more widely known because they are quite complete and do make sense. As a book, the whole tome is written in a very humourous style that is not that common nad that is very entertaining. I really love this blue text pages where the author takes a lot of fun in describing the controversies about his book. And it's delighfully funny to read. As a whole this game deserves its 5 stars wholeheartedly.



Rating:
[5 of 5 Stars!]
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Mazes & Minotaurs Players Manual
Publisher: Legrand Games Studio
by Jason S. [Verified Purchaser]
Date Added: 02/27/2017 14:31:19

Fantastic use of Greek mythology in an original setting that uses the best aspects of the myth. The rules are useable and support the setting very well. The alternate publishing history and associated comments throughout the text make it a more interesting read. Certainly worth as much as the eBOOK reprints of games from the seventies, and at least a few hours of your time.



Rating:
[5 of 5 Stars!]
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Mazes & Minotaurs Players Manual
Publisher: Legrand Games Studio
by josiah l. [Verified Purchaser]
Date Added: 02/24/2017 20:23:35

Short Answer: What you need, and some of what you want. Long Answer: The game offers a number of ways to play your character and does it in a way perfect for beginnners, but this has its drawbacks. The game lacks a racial selection, and while this helps its approachability, it leaves a small hole for people used to it. The game also has a slightly bizarre characteristic system. Which requires you to have large numbers, and gives the game a tougher scale of difficulty for beginners. My final problem is the games exclusion of Satyrs, who, while they may not be the apex of heroisim would be awesome to play as.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks for the review! And guess what? A supplement on SATYRS is in the works! Shield wall!
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