THE BOOK:
The cover is nice and illustrations are appropriate and good.
Talking about the cover it is a reworking of T&T's famous cover the same way that the M&M companion's is a reworking of RQ 3.
The text is easy to read and clear. Most notable of everything is the way it is written in a very enjoyable tone because (somewhat like the book "the monk" by Lewis) it is written as being taken off from another dimension where this game would have been the very first RPG. Very funny and enjoyable.
No, i'm wrong, there is something even more enjoyable: it's damn free like all other book of the collection.
Yes, free.
And that rox!
THE SYSTEM:
Apart the facts that stats are given other names (might, skills, wits, luck, will grace) it's a 2d6+6 roll with bonus according to how extreme you are on the 3-18 scale. You also have bonuses taken directly from stats bonuses themselves. There are experience points and levels that gives bonuses, classes that each have a little something special etc. So all in all it's very fairly classic and 100% easy to get. However there is no accurate skill system even if some basic situations (stealth for example) are given a 3 stats bonuses to compute to replace having a "real" skill.
COMBAT, MAGIC & ADVENTURES:
Order is missile > movement > melee and all weapons (except a few classes bonuses) do 1d6. but there are many options offered. As compared to many "oldies" (as this game plans at being compared to) it is an efficient solid combat system.
Magic is 1 spell for each of the 6 levels of experience per school of magic, the nice part being that spellcaster can cast all the spells of their schools right from the start. All in all, sorcerers are quite more powerful than what you can expect thme to be.
There are sailing rules which are really needed in such a world as Mythic Hellas and several details given. The world itself is not described but it is not important in the slightest way as there are MANY books in the Publisher's shelves and they are all free.
Yes.
All.
OVERWIEW:
Frankly, this rules deserves to be more widely known because they are quite complete and do make sense.
As a book, the whole tome is written in a very humourous style that is not that common nad that is very entertaining. I really love this blue text pages where the author takes a lot of fun in describing the controversies about his book. And it's delighfully funny to read.
As a whole this game deserves its 5 stars wholeheartedly.
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