The design system appears to be taken from WEG's old game Shatterzone and mashed up with some elements from the Star Wars d6 game. It's fairly easy to use but includes a few oddities, such as engines being the same size no matter how big the ship actually ends up being. In the examples, an 879-ton corsair (220 m long) with a speed of 8 has a drive that's 10 tons, while a dinky one-person fighter with the same speed has a drive exactly the same size. How does that make any sense?
It's not perfect, but it's also free, so it's not like I can tell someone it's not worth their time to download.
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