Another brilliantly useful science-fiction deckplan from BlackWyrm Games, Future Armada: Vanguard Station shows yet again why Ryan Wolfe's SF deckplans have lately become the standard by which I judge all others.
The clean design and excellent artwork return here, but once again, it is the gameplay- centred design underneath all the visual appeal which makes this product indispensible.
Vanguard Station is designed as a small frontier space station, primarily a communications relay point. Yet, designer Ryan Wolfe has taken a modular design approach -- if you decide you need more barracks decks on Vanguard Station in your home campaign, simply add them to the stations central spindle. You need more cargo decks? More hangars? Again, it's simply a case of adding in extra copies of the decks provided, lengthening the default station design.
Perhaps most game-friendly of all, designer Wolfe has added what he calls a "blank deck" -- a deck with two large, empty areas on either side of the deck's central access shaft. You need some specialized laboratories? A space bar and dance floor? If you can't put what you need anywhere else, put it on a "blank deck" and add it to the station.
Vanguard Station is designed using the d20 ruleset, as a Progress Level 7 facility, but this station would be useful in many different flavors of SF game universe. Designer Wolfe has struck an interesting balance of late, design-wise -- his deckplans and product art evoke a "lived-in" SF universe -- with established franchises like Firefly/Serenity and the Aliens films coming to mind most easily. Yet, Wolfe's deckplans don't "lock" the user into a worn-down universe, merely a well-used one.
While it would be a stretch to use Vanguard Station in a game universe similar to the bright, colorful universe of original Star Trek, or the "California Hotel Lobby"-styled Star Trek: The Next Generation -- the hands-on look of Star Trek: Enterprise, and the frontier look of Deep Space Nine could both certainly fall within the scope of the Vanguard Station deckplan.
If your SF campaign design falls somewhere in the middle of the Trek to Firefly spectrum -- something akin to Babylon 5, Star Wars, or the new Battlestar Galactica -- then you will no doubt find Vanguard Station an easy fit for your material; useful, inspirational, and a genuine time-saver at the gaming table.
If you have any interest in the Vanguard Station deckplan, buy it. It's a joy to look at, easy to use, and its modular design ensures that you can make it your own with almost no effort.<br><br>
<b>LIKED</b>: Beyond the modular design, Ryan Wolfe also adds in art, stats, and plans for the station's patrol craft and the evacuation lifeboats.
d20 stats and writeups for the station commander and her executive officer are also provided. The personality profiles on these two should give gamemaster's something interesting to work with ...
It's these sort of "added extras" which help make the Future Armada series so recommendable. They go the extra mile for the customer.<br><br><b>DISLIKED</b>: No complaints.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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