I'm a big fan of Kevin's stuff, and this is no exception. I already owned everything in it except for Sixteen Stars, so I feel qualified to talk about the bundle as a whole. What I really like about it is that it very much lives up to its name; which is to say that iit provides a great starting point for a SWoN campaign. Sons of Gold is a good style of play to start with (i.e. the PCs as interstellar merchants). Sixteen Stars , introduced in this bundle, gives a prospective GM a ready-made inspiration engine for science-fiction role-playing, using a series of tables to quickly assemble plot seeds for tropey SWoN locations (like asteroid habitats, alien jungles and the like). Hard Light gives the GM a solid adventure to start with, and a good blueprint for writing one's own. I could go on, but you get the picture.
If you have any interest in SWoN, this is a good bundle to start with. It's very reasonably priced (usually $52 but currently on-sale for $25) for the quantity and quality of content. What is SWoN, you ask? Basically, it's a traditional tabletop RPG set in a wide-open interstellar science fiction setting. Humanity is recovering after a mysterious apocalypse struck its psychics, who are necessary for navigating the hyperdimensional journeys between stars. This basically establishes a universe that can accomodate almost any possibility, but the various supplements do a great job of sketching out how to run different styles of campaigns. Suns of Gold caters, as I've said, to adventurers-as-merchants, while Darkness Visible provides rules and content for running a science fiction intelligence agency.
To those familiar with certain corners of the hobby, this is an OSR update of Traveller as rendered by Sine Nomine aka Kevin Crawford. As usual with anything put out by Mr. Crawford, it's very sandboxy, its supplements crammed with tables for generating content. Remember all the Traveller books, like High Guard and Far Trader? That spirit is preserved here, and if truth be told, improved upon.
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