|
Tessa is one of the best community members out there, making maps perfect for campaigns even looking into and including community projects to enhance everyone's games. These maps are a must-have and help your campaign come to life visually in every encounter and even every scene like a full production. I've already used several of these maps in my campaign and will keep doing so. Thank you!
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
The is the closest you can get to a most comprehensive guide on magic item shopping. My only warning is that you have either have players who WANT something in particular (perhaps using more of a broker type system) or you have to have a list or some other way of coming up with what you want to possibly be offered. Alternatively you could roll on every single item on the list of a rarity you want them to possibly be able to buy, but that could end up with a hell of a stock.
Still, the system is very functionable and I highly recommend it.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
These things are absolutely great! I somewhat pride myself as a 'high production' DM, and these cards are one of the things I use that make that easy. I use them primarily for magic items and special abilities that I award my players.
Pro tip; you can also use them (I suggest the 'spell' layout) to make quest cards! You can name the question, credit the NPC who asks the characters to complete it, and what reward is offered, and any other base details they get (go to X and kill Y, bring back Z as proof). This saves you and your players a lot of headache!
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
Creator Reply: |
Hey Joshua!
I fixed both of these points since your review. Would you like to take a second look and perhaps reconsider your evaluation? Thank you for your time and feedback. You helped me make the product better! |
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
|
Another knockout product Mr. Pickersgill! These are super great and useful when used together with the Ultimate Monster Tent collection; just toss these over a monster or character's tent and never forget about that pesky poison condition again!
Warning; you will never be able to 'forget' that the monk stunned your boss... again.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
This product seems nice and well written, however it is not what I had thought and hoped it would be. I hate to be critical, but I think that the name should probably be soemthing along the lines of "100 Story Hooks for New Characters".
What I really wanted, and was hoping to see here, and what I believe Chris Perkins meant when he made the quoted tweet (though, I of course could be the one wrongly interpreting him), was something less narrative-focused and more... immediate.
To me, 'introducing' a new character is exactly that; introducing them to the campaign and the game at the table, not necessarily writing their backstory into the narrative, that will largely depend on the players and work itself out at the table. What I was looking for was a variety of unique and fun ways to literally introduce them to the group; rather than just meeting them by chance in a bar, or at their next most vital stop, or as a prisoner of the immediate enemies, a hundred DIFFERENT ways to literally drop them in front of the other players so that the narrative can work from there.
This product, instead, offers back story ideas for why your character might be on their own and looking for a group. Not a terrible idea, but not something I actually have much huge need for.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
Creator Reply: |
Hi Joshua, did you notice the d100 Wacky Ways in Table? I think this provides what you're looking for! |
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
|
I ran this adventure yesterday as a Halloween spin-off for our group. It went very well and was on-point for what we needed; theme-appropriate and a bit spooky. I especially like the way that the encounters are set up in a way that (repeatedly) have the adventurers walking straight into the trouble. They never fully learned the lesson partly because it was usually a different character each time who was doing something and the others who had gotten 'got' before were silently waiting to watch something bad happen to them too. The highlight was when they entered the library. I honestly thought reading through this encounter that it would be an obvious trap; I have to describe a burned down library with the only thing standing being a cloak on a hanger. I thought for sure that would put them on alert, but the first they said was 'Ooo, magic cloak' and sent the wizard to identify it. The cloaker then proceeded to eat his head.
All in all this is a great adventure for two reasons; it is spooky and fun both, and also it is fertile ground. By that I mean that it is relatively easily to customize to make it fit your game better.
A few suggestions, but not really issues that I would be remiss not to bring up;
- The map is not really suited for tactical play. My players and I really enjoy tactical play, so I took the map and sized it to print out so that it would be fit for miniatures. The map looked awesome and was super cool, but it brought up some things such as it was obviously not made/drawn for the express purpose to work on the grid. The map has a grid on it, but there are a lot of 'half squares' and other bits that just don't quite fit the grid right and thuse prompted questions by players if it was a valid space they could move in. Also, playing through in this way meant that the 'secret doors' were not really a secret at all. The secret doors, on the map, are just like all the other doors but with a dot in the middle; no way really to hide the fact that there is a door there if you're playing it on a grid. Not a huge issue, just worth pointing out.
- The basement puzzle is a little... convuluted. I get the sequential number puzzle, I just think it's a bit odd. It screams 'made to be a puzzle' wheras the scenario itself seems to be made to be a more natural scene.
- 40% chance for the doll to show up in any one room was suprisingly rare for my playthrough. I would highly suggest instead of making it completely random, make sure it happens a few times. For one, the bit on the first floor where someone has to stay by the griffon statue and pull it to switch the random doors; this is made so that the party has to split up. Well, if your group is like mine and leaves only a single person on either side; that is an awesome time for have the doll show up. Besides that, I would probably suggest definitely using it in the first room they check on the second floor.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
This map is super legit for any Faerun-based game. I got it printed out at Staples on Cardstock poster-size for only like $25 and it is one of the best purchases I have made for my game! The players and I all love the look and feel; there's an authenticity to it that can't be beat--too bad the campaign is taking a turn to focus on the underdark!
But my players have been doing quite a bit of overland travel and it's just great for that; I gave them the hexed version so they know that generally speaking 1 hex is equal to 1 day of travel, and it's caused them to come up with awesome plans I would never have thought about; like risking a shortcut through the dangerous Evermoors rather than taking the time to go around.
It's good stuff, and there's something super satisfying about laying this baby out on a table and leaning over it.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
These are totally awesome and a great resource for DMs. You can show little pictures of the monsters, help yourself and your players track initiative, and have all the info you need to run the monsters right there in front of you, hanging on your DM screen or maybe propped up on the table if you don't use one.
I print these out on cardstock before the game and have them ready. I expect that eventually I'll have a little Monster Manual of my own design made entirely from these lol. They're super awesome and I highly recommend them!
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
I mean, it's not terrible for what it is. It's just not nexessarily what I would want or expect. The big things have been said; being unable to change font size, and more than that the entry field for the description is too large and that for the item's actual abilities is too small.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
The adventures are superbly done. Just, fantastic really. I plan to use them all in time but have only used a couple of them so far, but I've read through all of them and there's not a single one I don't want to run.
I'm tempted to buy each one of them again individually as I run them just so I can review them each as I go, but for now I'll review the two that I have run;
Into the Ivy Mansion was not only fun, but a great way to get into DMing for the first time. There's such a unique variation of encounters here that it really just has everything a starting DM needs to get a grip on running the game. No only that, but it was just fun and funny. My players had a blast, and after their first encounter with a particular couch, it just became a running gag of attacking a random piece of furniture at the end of every combat enounter! Siegfried Harpell was absolutely dismayed to see the condition of his library once he was saved, and it made for a hilarious and memorable scene.
Magic Village for Sale! was, at a glance the adventure I really wanted to run first. I went with the previous, Into the Ivy Mansion, because it seems like an obvious starting point and prologue to this adventure, and easy to link together. Into the Ivy Mansion turned out to be better than I originally inspected, but Magic Village for Sale! was still even better. It was just such a simple and fun idea that turned out memorable beyond belief. Giving a believable sceario where I as the DM could reasonably use a Roc's statistics against characters of only 4th level, was just absolutely cake. And the most 'unnecessary' of the optional side treks was still way too good to resist; when else are my players ever going to have the chance to square off against a giant bunny? I told them after the game that it was punishment for all the terrible things I know they did to the bunnies in Skyrim, and they laughed and agreed. Just a fantastic and memorable adventure.
I look forward to running all these adventures. hey require little if any work at all (though I am going to have to take a few and crank up the notch for difficulty as I plan to run them later in the campaign). I feel like these are an easy and fun way to run the weekly games I've recently adopted after the drop-out of an old DM. These are a gift for me to learn my own style of DMing, while requiring less prep time and thus giving me the chance to work on the sandbox I dream of someday running.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
The sheet is just honestly gorgeous, and easy enough to if you have a decent understanding of technology.
I only had a single problem with it, getting it to print, but MorePurpleMoreBetter themself was willing to respond directly and help me specifically, and with their help I got the problem figured out and solved; it was not a problem with the sheet itself but how I was attempting to print it.
Great sheet, highly recommended. I use this as the sheet for my character, while also having the 'player reference sheet' that is in his 'printer-friendly' version. Some of the info on the player reference sheet is on the Status page of this sheet, but not all of it and it is an awesome one-page reference, so I'd highly suggest that tool as well!
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
This sheet is awesome and easy to use. I really like the way you can change the icon on the first page to show a faction or class symbol.
Also, of particular value is the player reference sheet; it's super useful and I'd highly suggest printing it out for use even if you don't use the rest of the sheet )which you should).
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
This is absolutely a great resource and I would highly suggest it to anyone.
I've been planning on sending my players into this campaign for a while now, and when I first cracked open the book the whole thing seemed entirely overwhelming. After getting this and reading through it, it all makes so much more sense and I feel more than ready to tackle the module, and modify it to our specific needs.
|
|
|
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|
![pixel_trans.gif](https://d1vzi28wh99zvq.cloudfront.net/images/pixel_trans.gif) |
|