An Endzeitgeist.com review of the revised edition
This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look!
This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.
We begin this with a cliff-notes version of the dungeon-specifics - where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the module. The cartography deserves special mention - rendered in full color, it is really nice to look at and comes, better yet, with a high-res, key-less player-map version. A secret door "S" has been concealed on the map, which generally works well, but keen-eyed players may still see it - still, the effort alone is to be applauded and a very minor black brush-job (literally 20 seconds) takes care of that.
As the PCs approach the complex, they will hear strange, howling sounds, which will hamper communication and impose disadvantage on Wisdom (Perception) checks and lower passive perception (nice catch!) within several areas, already pointing towards the importance of terrain in the module - as far as I'm concerned, a big plus. Speaking of plusses: The pdf sports well-written prose and read-aloud texts for each of the regions - a relevant boon for GMs who are less versed in maintaining a coherent atmosphere.
...And honestly, that's as far as I can go without getting deep into SPOILER-territory. Potential players should jump to the conclusion.
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All right, only GMs around? Great! So, this dungeon is very much a protracted boss fight, if you will: The eponymous lava queen is a variant medusa, infused with the forces of both earth and fire, and as such, she has elementals and mephits under her command - and the PCs probably stumble right into her gallery.
This would be a perfect point in time to quote the pdf, for the prose here is exquisite: "Sure enough a closer examination of the statues reveals them to be roughly shaped humanoids. They appear to be carved from cracked volcanic rock, but rather than being smooth like cooled magma, they have rough surfaces that crumble to sharp chunks and slivers if touched. The rock also leaves behind a fine ash that seems to cling tenaciously to surfaces (and creatures).[...] All of them have expressions of anguish on their faces, and the howling emanates from their open mouths. The largest sources of light are emitted from empty eye sockets, mouths and
ears, while the odd crack in their ‘bodies’ lets out a little illumination." Come on, that is frickin' amazing!
And yes, witnessing this horrific scene can render PCs frightened on a failed Charisma save (nice one - 5e tends to tie Charisma to resolve, so this makes sense to me!) - nice to see some proper use of conditions there! The tactics of the lava queen are potent indeed and her abode has been constructed with the obvious intent of defending the place! Searing hot air currents and a new creature (think challenge 9 "magma-squid" with fiery rends and a fatiguing aura...and lava jets) await here. Cool - the creature can stack exhaustion levels on the PCs, but thankfully caps at 3. Also nice: The conversion done here not only mirrors the aesthetic statblock formatting of 5e, it also gets the creature right. No glitches, apart from a single missing blank space...and that's aesthetics.
Worse yet for the PCs, the lava queen has an artifact, the eye of Imix, which can bathe the wielder in flames and heal him - but also renders subjects to its powers incapacitated. It also heaps exhaustion-levels of the user and may even kill the wielder - but the healing as such cannot be cheesed. It should be noted that previous ambiguities in the rules-language of the artifact have been cleaned up and it also sports a proper means of destruction now. On the plus-side, the healing effect is not cheesable, which is a definite plus...and not sure whether you'd want to carry around an artifact that lets an evil elemental deity know your whereabouts...
The lava queen herself is btw. a unique medusa with a blistering aura, lava-like blood and no, she cannot be petrified via her own gaze...oh, and she can fling balls of lava. She is a potent, evocative and deadly boss with smart tactics and some nice staying power.
Conclusion:
Editing and formatting are very good on a formal level - no complaints there. On a rules-language level, I have no complaints either. Layout adheres to a nice two-column full-color standard and the pdf features really impressive full-color artworks for the queen and the critter, with in particular the glorious cover-artwork making this potentially worthwhile for art-aficionados. Cartography leaves nothing to be desired, as far as I'm concerned. The pdf has basic bookmarks to front and back cover and editorial, but at this length, that's still okay.
Micah Watt's Lair of the Lava Queen is an extremely flavorful sidetrek dungeon with impressive production values for the price. I adore the flavor, I love the prose and the author has, almost immediately, fixed the issues I had with the artifact: Now that is caring about both products and customers - big plus! In short: This is a truly impressive sidetrek!
And then there's the fact of the bang-for-buck-ratio: This pdf is really, really cheap. As in: Ridiculously cheap for what it offers. 2 bucks. The art and map alone and the critter are pretty much worth investing the time to briefly tinker with the map.
The 5e-version, even further streamlined by now, is at this point a ridiculous steal for the low price-point and well worth a final verdict of 5 stars + my seal of approval.
Endzeitgeist out.
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