TGM is certainly one of the best in the d20 PDF business. This product continues their line of high quality. What was really different in this product from others produced by TGM is heavier use of flavor over mechanics. Often TGM is mechanics heavy and completely devoid of setting flavor or even NPC traits beyond the stat block. Crime and Punishment is a much welcomed shift with great descriptions of 7 organizations easy to use in most modern to future campaigns. Each has NPC's with real backgrounds. Sprinkled throughout the 25 pages are little crunchy bits of rules like new feats and skills.<br><br>
<b>LIKED</b>: Good Flavor<br><br><b>DISLIKED</b>: I loved the rules, this isn't a complaint about the product but request that TGM publish all of their rules summed up in another product for easier reference. It's hard to remember where a feat came from sometimes and looking it up in one of a dozen modules can be a pain.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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