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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated Pay What You Want
Average Rating:4.4 / 5
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Nathaniel L. [Verified Purchaser]
Date Added: 09/20/2022 12:45:58

A supplement with some neat ideas, but I can't wrap my head around the requirement for magic users to purchase both a specific casting skill and mundane skills in order to cast spells; for a title like High Fantasy it seems to place magic users at a mechanical disadvantage and leaves magic feeling rather limp, especially considering the strict potency rules that actually make a magical solution more difficult/require more time than a normal one.

Given that you'd intuitively invest your casting skill with as high a ranking on the traditional pyramid as possible, in most scenarios magical characters are simply outperformed by normal ones in almost all mundane scenarios, which just feels...wonky. For example, magically unlocking a door actually requires Burglary skill and the purchase of the Energy discipline (as an aside, it's unclear as written whether disciplines provide the +2 bonus of a stunt, which is certainly something I'd house rule). A rogue-type character is likely to pass this roll with flying colors while a magic user -- unless they're specifically built as like a magical rogue? -- is quite possibly just relying on the whims of the 4 basic dice and maybe an invoke if they have the Fate points. This makes magic's utility feel fairly narrow; narratively it can certainly do some supernatural things that mundane characters simply can't, but even where you might be expecting maybe some impressive feats like creating an earthquake to hinder a pesky invading army, the book explicitly states that it's much easier and faster to just manually go cause a landslide with a pick and shovel.

Want to ensnare an enemy in a magical web? Better have a decent crafting skill rating and prepare two or three sessions in advance...or you could just go buy a net and have a dextrous character toss it.

Protect yourself with a magical shield? Spend an extra few rounds setting up the advantages...or you could just have a plain metal one and roll to defend with Fight.

Vancian magic this ain't, just be aware. It's all done in the name of game balance in which the author imagines a table with a mixed bag of mundane and magical characters, but outside of that specific setup I imagine a table of pure casters would have a frustrating and lopsided play experience, which -- again -- feels a little odd. (On the other hand, the magical stunts are pretty cool and worth checking out.)

Overall, worth grabbing for sure, but if you want a more explicitly high-magic setting where it actually has a little more oomf, you'll need to spend some time customizing the rules as written.



Rating:
[3 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Jim B. [Verified Purchaser]
Date Added: 01/22/2021 18:35:09

Of the various Fate magic systems I've seen, this is my favorite. It's a good combination of ease of learning, ease of use, and flexibility. I like the discussion on setting difficulty levels. I like the concept of using a sequence of resolution mechanics (no roll needed, single roll, aspect needed to roll, challenge, contest, conflict, session, scenario, story arc) to decide how much effort is required for a given magical act. It's a good use of the Fate pacing toolbox. Nice touches include describing animated creatures and enchanted items in simple but usable ways.

High Fantasy Magic lists thirteen magical disciplines. They're a pretty good mix. You could easily add your own: a one-paragraph overview, maybe some typical stunts, and maybe some notes on the animated creatures and enchanted items the discipline would create.

I use it with Fate Accelerated. The three permission aspects in HFM tell you which approach goes with each. It's easy to see why those approaches were chosen (e.g. Clever if you learned magic through years of study), but I've stopped using that one-approach-fits-all-magic viewpoint. I'd rather encourage players to use a variety of approaches. When you're the wizard of the group (for example), using one approach for all your magic tends to turn you into a one-approach player. I'd rather see an air magician use Forceful to blow down a structure, Quick to fly like the wind, Sneaky to blow forest debris across the group's footprints, and so on. The permission aspect says how you acquired your magic, and that still matters, at least for roleplaying purposes. A wizard whose studies focused on air magic and a priest of the sky goddess are still two different things.

If I stuck with one approach per permission aspect, I'd expand it to six permission aspects to give each approach a shot at some magic.



Rating:
[5 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Dillard R. [Verified Purchaser]
Date Added: 01/07/2019 01:10:03

BLUF: Great not Superb. There is room for improvement. Add Drain a la Shadowrun. The stunts are well thought out and useful for thinking of others. The discipline ideas are great, but would have benefited from thorough descriptions of skill usage and the four actions with each discipline (what can it do, what can't it do). There is only 19 pages. So the rules are light in description, but have great impact for players willing to spend a bit of skull sweat to define the uses of their disciplines.



Rating:
[4 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Geoffrey S. [Verified Purchaser]
Date Added: 06/18/2018 04:06:41

I do not like the magic systems presented in Fate Core or in Fate toolkit.

But THIS magic system for FATE is excellent. Simple, flexible and not overpowered. And it can probably be hacked in few minors ways to represent other magical traditions (low fantasy, rituals, psionics...). So definitely worth your time if not your money, if you are into the FATE systems.



Rating:
[5 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Keith A. [Verified Purchaser]
Date Added: 10/29/2017 06:19:26

This product is an excellent start for your own magic system or it is detailed enough to jumpt right in and get going.



Rating:
[5 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Salvatore C. [Verified Purchaser]
Date Added: 05/03/2017 17:53:27

Simple enough not to bog down a game, yet flavorful and expansive enough to include some awesome magic in any session. It's a good extra for a fantasy Fate game.



Rating:
[5 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Andreas H. [Verified Purchaser]
Date Added: 03/04/2017 08:44:32

This magic system's concept of power management is very promising. A well thought through approach that is closely tied in with the existing skill-sets for "mundane" characters in Fate Core and Fate Accelerated. I like the kid-friendly approach of only including three "light" sources of magical aptitude, while the introduction of more sinister schools for mature players is easy to deduce from the principles.



Rating:
[5 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Joshua G. [Verified Purchaser]
Date Added: 03/03/2017 20:05:07

A great system for beginners and experinced players alike! LOVED the artwork!



Rating:
[5 of 5 Stars!]
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High Fantasy Magic: A Simple Magic System for Fate Core, Condensed, & Accelerated
Publisher: Tallstrunt Press LLC
by Jon F. [Verified Purchaser]
Date Added: 02/28/2017 11:18:10

Excellent mini supplement, very useful ideas and guidelines for anyone wanting a simple magic system for their fate games. It offers guidelines for different schools (ie classes / forms / styles) of magic, enchantment of items and creating magical entities. But not too much detail. Forme this is just right. As a fan of the pared down lite Fate Accelerated Edition, where adding a complex sub system would be counter productive,  this is of particular merit. Buy it!



Rating:
[5 of 5 Stars!]
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