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Now in its fourth issue, J.V. West’s Black Pudding is one of the most entertaining OSR ‘zines going. Each issue offers 28 pages of 70’s-style, DIY dungeon-crawling craziness, prizing imagination over logic and fun over complexity. And while every Black Pudding feature may not fit into every OSR campaign, West’s rapid-fire writing, exaggerated illustration, expressive hand-lettering (yes, West letters most of the content by hand!) and absolutely unfettered creativity makes every page a hoot to read for anyone who appreciates D&D the way they played it in Lake Geneva.
Read my full review of all four issues of Black Pudding at https://printantplaygamer.com/black-pudding/
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Now in its fourth issue, J.V. West’s Black Pudding is one of the most entertaining OSR ‘zines going. Each issue offers 28 pages of 70’s-style, DIY dungeon-crawling craziness, prizing imagination over logic and fun over complexity. And while every Black Pudding feature may not fit into every OSR campaign, West’s rapid-fire writing, exaggerated illustration, expressive hand-lettering (yes, West letters most of the content by hand!) and absolutely unfettered creativity makes every page a hoot to read for anyone who appreciates D&D the way they played it in Lake Geneva.
Read my full review of all four issues of Black Pudding at https://printantplaygamer.com/black-pudding/
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Now in its fourth issue, J.V. West’s Black Pudding is one of the most entertaining OSR ‘zines going. Each issue offers 28 pages of 70’s-style, DIY dungeon-crawling craziness, prizing imagination over logic and fun over complexity. And while every Black Pudding feature may not fit into every OSR campaign, West’s rapid-fire writing, exaggerated illustration, expressive hand-lettering (yes, West letters most of the content by hand!) and absolutely unfettered creativity makes every page a hoot to read for anyone who appreciates D&D the way they played it in Lake Geneva.
Read my full review of all four issues of Black Pudding at https://printantplaygamer.com/black-pudding/
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Now in its fourth issue, J.V. West’s Black Pudding is one of the most entertaining OSR ‘zines going. Each issue offers 28 pages of 70’s-style, DIY dungeon-crawling craziness, prizing imagination over logic and fun over complexity. And while every Black Pudding feature may not fit into every OSR campaign, West’s rapid-fire writing, exaggerated illustration, expressive hand-lettering (yes, West letters most of the content by hand!) and absolutely unfettered creativity makes every page a hoot to read for anyone who appreciates D&D the way they played it in Lake Geneva.
Read my full review of all four issues of Black Pudding at https://printantplaygamer.com/black-pudding/
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Richly illustrated and packed with good ideas, the Kingdom of Richard is a view-from-30,000-feet of a traditional kingdom setting for an old-school fantasy campaign. All of the classic tropes are there, along with interesting twists and engaging details. The book covers a lot of ground--over 60 locations, and a couple thousand years of backstory--so it doesn't go into much depth on any single topic. Even so, there's enough there to make each town, forest, and ruin distinct from its neighbors, and to help a GM get a new campaign off the ground, whether you prefer a sandbox or story-line style of play.
The Culture and Customs section offers the kind of day-to-day details that make civilization more than just a place to buy more torches and fence your loot between dungeon runs. For example, we learn why the common greeting in the Kingdom is "Better days!"; that if a member of the reclusive Keltas minority calls you a "mud whip" or a "cat baker", you should be offended; and that pretending to bite an imaginary coins is a gesture indicating that something is very valuable.
Of special interest to OSR gamers are the four martial religious orders of the Kingdom, which are presented as complete variants of the Fighter and Cleric classes, suitable for play as PCs in Swords and Wizardry or any other 0e retroclone.
Whether you set your campaign in the Kingdom of Richard as written, or you just pilfer the book for ideas and inspiration for your own campaign setting, there's a lot to like here.
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Even if you aren't playing Darkfast Dungeons, this is a great collection of miniatures for use with any tabletop roleplaying game. I'm especially fond of the four bugbears--plenty to give a low-level party a serious climactic battle--but all the figures are excellent. Okumarts always provides lots of bonus content, and this set is no exception. The twelve figures in the main .pdf are presented with color options in the form of layers, giving you five or six versions of each one. On top of that, there's a whole extra .pdf, with another 6 figures! Fantastic value, excellent quality, and great utility.
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I've grown to really love Trash Mob Minis figures. I was skeptical at first, because of the cartoony style, but once you get them on the table and see how well they "read" in play, you'll realize why the are so great. This set is one of the best values in the Trash Mob line, with 4 orcs in two colors, plus an obviously orcish skeleton and an angry boar. The orcs are included in two skin tones (green and gray), AND there are mirrored versions (flipped right to left), so you get about 20 different figures in all in this set. Even if you use plastic or metal figures for your PCs, Trash Mob's papercraft figures a great way to fill your table with hordes of good-looking bad guys at a great price. I highly recommend this and the rest of the line.
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I'm a big fan of Trash Mob Minis, and I really like this set. As mentioned by a previous reviewer, the beast forms are useful as animals as well as lycanthropes, so I'll be getting a lot of use out of this set. Highly recommended.
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I really love the Trash Mob art style, and these minis are up to the excellent standards of the rest of the line. I only gave this set 4 stars because four of the six heroes represent pretty specific settings, and may not be tremendously useful for every player or GM, so that hurts the set's value slightly. Otherwise, though, the set is beautiful.
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Another excellent model from Dave Graffam. The multi-layered PDF means that you can mix-and-match wall, ceiling, and ground textures, as well as various optional details, to make many different versions of the clock tower. Even so, I recommend building the single-layer version the first time, or you may get overwhelmed by the number of options available. Includes a two-wheeled cart and a woodpile that you can attach to the ground around the building, or keep separate for use as portable props with any tabletop setting.
The Cloc Tower also scales down nicely. My first build of this model was at HO scale (18mm, printed at 60% original size) as a gift to a non-gamer who collects miniature houses. I was able to assemble and attach even the smallest pieces--the chimney stack and the beams under the dormer--without any difficulty, even at this reduced scale.
Highly recommended.
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These figures are up to Okum's usual high standards, though anthropomorphic animals are not really to my taste, at least for standard fantasy role-playing. The fairies are more useful to me; they are full-size (in scale, at least), and since the wings are an optional add-on feature, you can use them as elves if you like. And you literally can't beat the price.
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