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The Fires of War (HERO) $14.95
Average Rating:4.3 / 5
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The Fires of War (HERO)
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The Fires of War (HERO)
Publisher: High Rock Press
by David G. [Verified Purchaser]
Date Added: 07/31/2007 00:00:00

Another great product from the people that brought you the Algernon Files! I loved that some of the characters in this book are also included in the Algernon Files (but much more experienced) it gave a real sense of history and a continuation of the campaign timeline, and gave me some great ideas for developing my own NPC's in my own campaign. As in the Algernon Files the characters do not share pages, making them easy to print out individually for filling. The art was great, and in colour (a rarity for HERO products). I wish all products were this much fun to read!<br><br> <b>LIKED</b>: Accessability. Timeline building. Fantastic product!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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The Fires of War (HERO)
Publisher: High Rock Press
by Collin F. [Verified Purchaser]
Date Added: 05/14/2007 00:00:00

I bought this book as a supplement for a Champions game I was running. I have to say that I was somewhat disappointed. I would have been better off creating my own characters. Some of the ones in Fires of War were just plain silly or didn't make much sense to be included.<br><br> <b>LIKED</b>: Artwork and the thoroughness.<br><br><b>DISLIKED</b>: Vast majority of characters were not useful to me.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
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The Fires of War (HERO)
Publisher: High Rock Press
by Gordon F. [Verified Purchaser]
Date Added: 04/23/2007 00:00:00

The Upside:

The Fires Of War: The Algernon Files, Volume II is a character book of Golden Age superheroes and villains. The book is actually a predecessor to The Algernon Files, which covers the modern era.

Chapter 1 - Introduction. Along with a standard introduction to the book there is also a page that explains the set up of the character sheets in the book, the majority of which are two pages each. The first page with a character picture and history, the second with the write-up in game terms. There is also a brief time line of events in the setting the books takes its characters from. The chapter finishes with some write-ups of weapons and vehicles of the World War 2 era, while not extensive it covers the basics pretty well.

Chapter 2 - Allies. Chapter one is Heroes, divided into three sections. The Sentinels, a sanctioned United States team; The Defenders Of The Crown, a sanctioned United Kingdom team; And Independents, unsanctioned teams and individual heroes of the world. All told there are forty-six characters in this chapter, plus two bases (complete with maps) and a vehicle.

The write-ups are very well done, all of them invoke a very Golden Age feeling to them, not caught up in modern tropes of trying to explain the science and abilities very much. The characters are interesting and the stats themselves are well done.

Chapter 3 - Enemies. The Chapter is divided into three sections again. The first is the Germans, the second the Japanese and the third Independents. Being a Golden Age sourcebook taking place during World War II this is appropriate. The German Ubersoldaten group is a good counter for both the British and American teams, with some interesting and creative characters presented. We also get a few vehicles with them. The Japanese superteam is much smaller by comparison, but more cohesive a team. The third part offers up thirty one more villains for a Golden Age game, along with their vehicles or minions if any. With a total of fifty-five villains you should have more than enough creative adversaries for your game.

One of the nice touches of all the characters is that some are written up as Superhuman and some are merely very talented or well connected mortals, normal people. This gives a nice mix depending on the tone and level you want to run a campaign at set in the Blackwyrm Universe Time line. It also provides a more diverse crowd to choose from.

The last part of the book provides us with a Pages From History section that gives us what happened to each of the people in the book moving forward through the time line of the Blackwyrm Games Universe. If you're using that time line in the modern era and want some history to go along with things this section of the book is for you.

A very nice touch in the book I have to point out is a small box that accompanies each character called Public Knowledge. If someone has an appropriate Knowledge Skill there is a provided obscure knowledge bit and appropriate penalty to the roll to determine how obscure it is. This little bit alone provides an interesting nuance and hook for the GMs to use in their games.

The Downside:

If the books suffers from one thing, it's organization. It could do with splitting the Independents sections into Groups and Individuals as is they manage to run into each other without much division. The Groups could also each due with an entry on the group as a whole to give their motives and how they work together.

The Otherside:

Being a character book it automatically has appeal outside the system it was written for. The book also has a Mutants & Masterminds 2 counterpart, so if you play with that system there's no need to convert the stats (just buy the right book for the right system). For others, you have fairly detailed histories and over a hundred interesting characters to work with.

Final conclusion, the book lives up to providing some good Golden Age examples of characters, though parts of it seem disorganized, it could have been broken down differently to separate individuals from groups. But that is hardly a problem when you just need the right character for the right situation and chances are this book could have it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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The Fires of War (HERO)
Publisher: High Rock Press
by Dave R. [Verified Purchaser]
Date Added: 08/28/2006 00:00:00

Overall a very good product, I found it to be an extremely good piece of source material for my Pulp Super Hero game.<br><br> <b>LIKED</b>: The number of characters, how they were presented, and the way that it easily fit into my own game of the period.<br><br><b>DISLIKED</b>: There was a tone to the British characters that I didn't like, almost like a disparaging undertone to the power set. It's hard to explain, but I felt it.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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The Fires of War (HERO)
Publisher: High Rock Press
by Dave H. [Verified Purchaser]
Date Added: 07/02/2006 00:00:00

Wonderful. Super art :), very nice descriptions, utterly useable.<br><br> <b>LIKED</b>: Art, voice, layout<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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The Fires of War (HERO)
Publisher: High Rock Press
by Gregory B S. [Verified Purchaser]
Date Added: 12/25/2005 00:00:00

This is a MUST have product for any Hero Games fanatic.

The layout and artwork are both top-notch and very appealing to the eye. The maps are of equal quality. In fact, the maps remind me of some of the Marvel Handbooks which detail the Baxter Building and Avengers Mansion. The illustrations are not B/W; they're full color! Yippee! Full color for 4-color.

Normally I'd not purchase a pdf this large (over 225 pages) as I'd prefer a hand held book, yet this one has the utility I like. This is better than a print book. I can print out only the pages I want without worrrying about info on one character spilling over on to the next. Most write-ups are exactly two pages. But that in your binder with front-to-back.

The writing is clear and to the point while being very genre specific and exciting. It also has direct ties to the first Algernon Files which is set in the Modern period. I haven't wanted to play Champions for 3 years (being on a Fantasy Hero bing), and now I can't wait to start anew.

The only (and I mean ONLY) real down side to this product may be the setting of WWII. If you don't like playing supers in the past, you can easily adapt the work to modern times with minimal effort. Heck, replace the Nazi's with Viper and your gaming on the fly.

Lastly, Algernon Files #1 is currently written for M&M. When will we see the Hero System version? Wish I knew, cause I'd own it today.

This product shows a lot of thot, love and loyalty for the genre. Buy it. It's the complete package.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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