A good adventure, true to the pulps, and perfectly usable with or without the remaining products in their line. While it does seem to skip around a bit, it's not much problem to get a good understanding of how the story flows and make good use of it. <br><br>
<b>LIKED</b>: Written in a tone consistent with the pulps, and the story has enough twists and turns to make it a fun roleplaying adventure while having enough opportunities for the more square-jawed players to put up their dukes and have at it. It was very easy for me to modify for my own needs after I got a clear idea of everything that could go on, and the fluff writing was on the spot in length, tone, and feel. It utilized some good pulp art also.<br><br><b>DISLIKED</b>: Organization at times was a bit of an issue; it may be that just the potential for a non-linear progression and/or the options presented for the different ways characters could be brought into the story made it difficult, but after doing a quick flowchart of the major players myself I was able to tie all the adventure elements together nicely. It could have used just a bit more crunch as far as a layout or two for areas that could have an encounter, etc.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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