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Scum and Villainy $20.00
Average Rating:4.8 / 5
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Scum and Villainy
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Scum and Villainy
Publisher: Off Guard Games
by Niklas [Verified Purchaser]
Date Added: 09/17/2024 11:40:51

It's nice and all as a game, but the images in the PDF are super low quality for some reason.



Rating:
[3 of 5 Stars!]
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Scum and Villainy
Publisher: Off Guard Games
by Davide Q. [Verified Purchaser]
Date Added: 07/19/2023 09:00:35

Played in a star-wars setting, had a great experience. having the possibilità of playing in a setting I'm familiar with, I had a better experience than with Blades in the Dark.



Rating:
[3 of 5 Stars!]
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Scum and Villainy
Publisher: Off Guard Games
by Joshua W. [Verified Purchaser]
Date Added: 02/26/2021 10:05:22

Angel's Citadel reviewed this title. You can find our thoughts here: https://angelscitadel.com/2021/02/26/review-scum-and-villainy/

TL;DR - If you liked Edge of the Empire (Star Wars on the Fringe of Space) or Firefly/Serenity or Cowboy Bebob, you'll probably like this game.



Rating:
[5 of 5 Stars!]
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Scum and Villainy
Publisher: Off Guard Games
by Michael E. [Verified Purchaser]
Date Added: 09/15/2019 13:16:33

Scum & Villainy is the first game I've used to GM a full campaign (as opposed to one-shots or a short series of games). I'm glad I did. It's an excellent game.

Probably the main reason I haven't GMed something longer before now is I struggle to link up plot threads into a larger narrative. S&V provides great tools to assist with this, beginning with the starting situations offered for each ship type, downtime entanglements, and ongoing faction plots that keep your crew engaged.

The rules are a dream. If you're at all familiar with Blades in the Dark/Forged in the Dark, all of the strengths are there. The position-effect-consequences triad is one of the smartest ideas I've ever seen in tabletop, and allows the GM to fluidly progress the session in a way that fits both the needs of the crew and the narrative logic that's been established. The playbooks are fun, and pretty easy to modify if you feel the need. I'd advise any GM to take a look at the advice in chapter 10 of the book if you're likely to consider modding the rules. There are a lot of good ideas here to build on.

The crew's ship became a fun RP hub in between jobs and the ship abilities were a particular strength because our Pilot always wanted to stay behind on the ship (it was an interesting task keeping him in play for every job). It's helpful to consider how your crew's choices during ship creation can fit into jobs as you create them.

If you're interested in playing your own custom setting or even adapting other fiction for use (e.g. Firefly), the rules work very well and most playbooks need little if any modification. However, I'd recommend at least checking out the setting provided with the book. It's a lot of fun!

I'm hard-pressed to think of specific criticisms. My group sometimes skipped engagement rolls or "doubled up" downtime activities to help with relieving harm or renewing stress when the rules felt too restrictive, but I don't think that means these elements are bad ideas; they just didn't work for our group every time.

If you're interested in space outlaw hijinks and prefer rules that stress narrative over simulation, check this one out.



Rating:
[5 of 5 Stars!]
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Scum and Villainy
Publisher: Off Guard Games
by Taylor D. [Verified Purchaser]
Date Added: 07/04/2019 02:11:42

Scum & Villainy is an elegantly designed, beautifully made, fun to play game. Blades in the Dark experience not necessary. For those of you interested in Forged in the Dark systems, but with a few minor (in my opinion, all for the positive) tweaks, this is highly recommended.



Rating:
[5 of 5 Stars!]
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Scum and Villainy
Publisher: Off Guard Games
by Noe B. [Verified Purchaser]
Date Added: 06/06/2017 08:28:19

First of all, I absolutely adore the Blades system. I just started planning a campaign with my usual group of players, and I've never seen them this excited for a game until now. We have yet to have our first session and they've already started creating character art and are discussing how to synergize their abilities. Great setting, hilarious rules. The intertextuality is beautiful. I'm interested to see how the Gambits will work out, especially further on, where they'll be rolling more and more sixes. The update came at the best time, as they had yet to look at the ship too much, so now they have extra choices! <3



Rating:
[5 of 5 Stars!]
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