Short and sweet with enough of an open end for players to make up their own mind about what to do regarding the Greater Nothic. Perfect for dropping into any campaign as a random roadside encounter or to give your players that last XP bump to push them to the next level.
For me the real gem of this adventure is the library. It's a chance to reward your players with something other than gold or magic items. You can throw in books that allow your players to learn a new language, add a new proficiency or learn of some new adventure.
|