This is a OSR RPG system that carefully grabbed all necessary rules do play. Inside of the 64 pages you'll get rules for everthings: fightings, level up, traps, monsters, background, items and etc.
The system proposes a light-rule system that keeps the OSR atmosphere without the "OSR bugs" like "D20 equal to or greather than vs D20 equal lesser than" issues that are very common against Attribute vs Attack rolls.
Here the Dungeon Master (or Referee, in terms of the book) controls all the bonus, which lets the players just to have fun and roll the D20. In other words, you would never see a player thats miraculously finds some deep bonus or advantage inside of an optional rule in the book. Instead of that, the players are encouraged to build their own background with theirs own flawns, which makes every character unique and useful in a given situation.
In a OSR game two warriors are usually pretty much the same unless by their attribute score and equipment. Here, two warriors are completely different because of the vocation and complication rules.
The "character sheet strategy aspect" was totally cutted off in order to provide the role play and improvisation side.
It is impressive how much this game is rules light and does have lots of mechanics for a good and immersive roleplay.
Nevetheless, the book has lots of rules to create random adventures, random encounters and it is very easy to build enemies.
Give a try, this is a special hidden gem in the RPGNOW.
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