This adventure looked like it may have been a neat dungeon crawl, but there are enough strange design choices and outright errors that it detracted from my group's enjoyment.
The four shrines in the Chapel don't seem to serve much of a purpose besides having an interesting presentation. If the party doesn't do anything, they're rewarded in all but one of the shrines. That's not fun. Likewise, the party can completely ignore the Gargoyle's Roost. The elemental prismatic walls didn't serve a purpose besides dealing damage and being pretty, and are entirely avoidable without risk by simply walking around them.
Speaking of the Elemental Chapel, on page 13 it reads that a character who gives an offering gains "3 resistance." What does "3 resistance" mean? This isn't explained anywhere, as far as I saw. Did I miss it? I ended up giving characters resistance to the appropriate damage type, and immunity if they made an offering of an aspect of that element, but that's something that should have been clear in the module itself.
The four elemental summoning chambers didn't have anything going on, either, besides a random Wand of Web. By this point of the adventure my players were handwaving through things because there was nothing to do, and we ended up skipping right over the wand.
The final encounter with the wight and skeletons felt tacked on since there weren't any foreshadowing encounters.
Gripes & Errors: The map isn't labeled, it doesn't have a compass rose, the rooms aren't numbered, there's a spelling error on page 18 ("wroth" instead of "worth"), the word engraved is written as "in graved" in the description of the Water Summoning Chamber on page 17, and there's mention of a door covered in green mold that doesn't appear on the map.
An adventure like this had a lot of potential for exploring through a wizard's tower in reverse - from the top to the bottom - but there wasn't enough to interact with in a meaningful way; just a lot of traps to avoid by walking away and phrases to repeat. This adventure was disappointing, and the lack of quality control was really bad, especially coming from Wizards of the Coast.
|