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DDAL05-07 Chelimber's Descent (5e) $3.99
Average Rating:3.5 / 5
Ratings Reviews Total
30 6
16 13
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5 4
DDAL05-07 Chelimber\'s Descent (5e)
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 15:35:57
The Good
  • I liked using this module to introduce new players to some of the less popular Faerunian deities.
  • The traps were a great way to intro the characters to dungeon crawling.
  • The puzzle in the inscriptions on the elemental altars was fun.
  • Elemental Evil spells for non-EE wizards is most welcome.
The Bad
  • Let's start with the confusing names. This one should be BENEATH the fetid Chelimber. The first half should have a different name.
  • the layout is more than a bit confusing.
  • It's totally cool to change the resistances of a Monster Manual creature (wight) for a T1 mod, but PLEASE note that in the module and not just in the statblock or some DMs will overlook it.
The Ugly
  • The traps on the bottom floor are so illogical and poorly edited that I've yet to meet two DMs that have the same understanding and none that actually understand how a party is reasonably expected to puzzle them out due to changing requirements on the trap's triggers.
  • This item alone is enough to make the module such a pain that NONE of my friends are willing to run it for my wizard. :D
1.5/5

Rating:
[1 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Jason G. [Verified Purchaser]
Date Added: 05/02/2017 11:39:09

This was a servicable 2-hour adventure. Overall, the puzzles aren't overly challenging (which is good for groups that aren't good with puzzles). There are some fun easter eggs for players that enjoy Realms lore. Not the strongest module of the season, but not the weakest either.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 05/01/2017 18:28:37

Compared to the other modules released this season, this is probably one of the worst written modules so far. the story is only slightly related to what is going on in the overall story, and the puzzles are a mess, and require either a lot of hand holding or a lot of guiding from the DM's part. I recommend skipping this and part 1 unless you are trying to run all of the tier 1 season 5 modules. There are better, especially in early seasons.



Rating:
[1 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 05/01/2017 15:44:14

My party loved this mod, as it offered a good bit of skill-based problem solving that rewarded world knowledge, as well as RP opportunity (one player wanted to loot everything that wasn't nailed down, which not only led to some entertaining in-character negotiation but prompted a hilarious discussion on the relative worth of copper wire in 15th Century Faerûn vs. 21st Century America) after the more combat-heavy first three in the Parnast series. Hooks were solid, especially when tied to the previous module as well. And the idea of a time limit helped keep them focused.



Rating:
[5 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Adam G. [Verified Purchaser]
Date Added: 04/30/2017 21:55:13

This was a great module to introduce both new players and new DMs to dungeon crawlers. It has traps, puzzles, monsters. All the great workings of a basic dungeon. I wish there were player friendly maps that didn't indicate the secret doors, but if you don't use maps, than it works perfectly. The end encounters were challenging for my party, but still doable even when under the APL (weak party.)



Rating:
[4 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Grigory P. [Verified Purchaser]
Date Added: 04/25/2017 08:14:43

Hail to a module with 0 combat encounters (potentially). I really enjoyed it!



Rating:
[5 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 04/20/2017 17:01:21

From a DM standpoint, this can be a rather confusing module. Between the traps, the secret doors, and the lore, it can be overwhelming to both players and DMs. An entire floor can be avoided with some luck and a rogue with expertise in thieves' tools, but otherwise an entertaining one



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by James M. [Verified Purchaser]
Date Added: 04/18/2017 21:12:11

I just started DM'ing during the SKT season and man did this module throw me for a loop! First puzzle is easy as can be and then the whole first floor of the dungeon had all of my players confused on what they were or weren't supposed to do and just started to do random stuff so they could feel like they were doing something. I at first thought it was something I was doing wrong, but after talking to other DMs they shared the same issues. The whole resistance thing really confused me too as there are no rules on resistance with # value (3/5).



Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Peter W. [Verified Purchaser]
Date Added: 04/10/2017 15:44:28

I've read and heard many complaints about this module, but for me, those seem to be based in players being out of their comfort zone and not getting to just fight things. I think that was a good choice for this adventure, especially as a tier 1. Very early on if players are going through the season storyline, they have a few hours of thinking and reasoning instead of just hack'n'slash. There was some fun religious lore for magic & elemental deities that players could learn about and the shrines rewarded players for being respectful of deities instead of just looting the place.

For the second level, the riddles were a bit tough. DMs have to try and make sure that players fully understand the elemental relationships and see the tablet handout for when they first get to level 2. Otherwise, they are pretty handicapped with figuring out the puzzles to safely pass through the doorways. Though the doorways are not very dangerous, and I would consider increasing the damage they do for incorrect phrases to make them an actual challenge. Players will likely need hints that the room they are in is just as important as the color of wall they are trying to get through. To that end, the authors should use better descriptions for the fire and air rooms to make it obvious which element they are related to instead of nearly identical descriptions.

The undead encounter is fitting and can have a few moments of RP until it becomes obvious that the players can't succeed in their mission without dealing with the incalcitrant Librarian. I did play around with ghasts/ghouls as a substitute in this encounter for a more Donner party-esque feel to the monsters' reasons for being there.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by John R. [Verified Purchaser]
Date Added: 04/06/2017 12:37:01

The module has a good sense of mystery about the tower & some lost lore which was nice. It is a very simple dungeon crawl and can be a great introduction for new players. I found myself having to jump around a lot in the mod trying to get it all in order. I think you should have just put this mod (DDAL05-07) & DDAL05-06 into a 4 hour module and skipped alot of encounters in DDAL05-06 in the the swamp island encounters to speed up time.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 04/05/2017 14:28:57

The mod is fun to run in the sense of mystery about the tower. But I will have to say the riddles seem to be a bit off at times. It is a good thing that the riddle traps arn't too dealdy but even stil peanalizing someone for something that appears to be correct to both the DM and Player, but not the mod, can seem unfair. The only thing I might say could fix that is to make it an optional roll to get the right answer.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 04/04/2017 12:46:55

Since this adventure has been updated, a lot of the original issues have been resolved. It is a very simple dungeon crawl and is a great introduction for new players. There are plenty of things for the characters to roleplay, but limited on the combats. If you are running this in a 2-hour time constraint, beware the end of the module will take some additional time due to combat. Experienced players may find this adventure slow.



Rating:
[4 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Robert G. [Verified Purchaser]
Date Added: 01/31/2017 22:03:09

The layout seemed to be a lot more jumbled then previous DDAL05 series. Found myself having to jump around a lot. The intro was missing key descriptions of the solution to the puzzle. Also, the maps for the descent had no scale to them for size.

Some parts also made no sense at all for 5th edition(3 or 5 resistance, being on a timer of days, earth resistance) and ended up feeling like the whole thing was just copied from somewhere else.



Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Daron F. [Verified Purchaser]
Date Added: 01/25/2017 00:51:38

Good things:

  • AWESOME concept. Exploring a sunken wizard's tower starting at the top is pretty sweet.
  • Interesting puzzles. Working them out triggered a lot of discussion and role-playing among my players.
  • Elemental and Magic Deities motif was cool. It was a great way for new players to learn some deity lore in a constructive way.

Meh things:

Lots of typos, errors, inconsistencies... generally difficult to follow.

  • I would have liked to see an explicit statement of agenda for the traps and the elemental phrases puzzle. I had to flip back and forth multiple times to understand what was going on.
  • A lot of the information was scattered and took a very long time to properly prepare the module in a faithful way.
  • The interaction with Hsing for the extra Harper renown is very awkward for players that have not encountered him yet, the only opportunity of which is "The Black Road". If you had the foresight, you could introdice Hsing in "Uninvited Guests" when the party asks Azam to attend the feast. What I ended up doing was having Azam sitting with Raggnar when detailing the mission and describing Hsing for the players.
  • Definitely seemed like this module assumed the characters would be in a totally different tier, and then hastily scaled back. Honestly, this probably would have done very well as a tier 2+ module, because there could have been more interesting magical effects in play, and the final encounter could have been more exciting.
  • The story award, Faction Copyist, is confusing, and honestly kind of bad. 10 downtime days for a single spell?


Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 01/22/2017 15:10:53

Soooooo many editing problems, so many errors, many skill checks for no reason. Here, make a skill check to understand what this runes say.... mod doesn't provide what the mod says.

Thieves' tool or Dispel Magic to open this door. So if the TIER 1 party has no rogue etc, you just stare at the door until a random Tier 2 character walks by with Dispel magic.

When you need half a page of "unofficial errata", you should know your mod has a problem.



Rating:
[1 of 5 Stars!]
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