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DDAL05-07 Chelimber's Descent (5e) $3.99
Average Rating:3.5 / 5
Ratings Reviews Total
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DDAL05-07 Chelimber\'s Descent (5e)
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Samuel S. [Verified Purchaser]
Date Added: 05/22/2018 22:26:38

My players did not respond to some of the shrine puzzles, and my combat hungry AL table seemed to suffer their way through the traps. I admit, I was burned out from running both Season 7 Epics a few days before, but I had a fun time frustrating my players as they tried to brute force their way through the tower. Finally they got savvy, but it seemed like a slog for everyone concerned.

My copy had a few errors in the text, but for the most part, this was a quick adventure, and a departure from the murderhobo-happy AL way.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Kareena R. [Verified Purchaser]
Date Added: 04/04/2018 08:51:59

This is a great module with plenty of room for role playing and exploration. One of my favorites to run! Finding the entrance to the tower was hillarious as my PCs kept flopping their investigation checks. They knew it was there because Hsing told them so, but they just had no clue how to find the entrance.Player handouts help when expecting characters to memorize phrases to be used later on.



Rating:
[5 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Chris P. [Verified Purchaser]
Date Added: 03/28/2018 23:28:27

I really love puzzle-based adventures, but this one fell flat for me. In particular, the section toward the end where the players must sing the songs of the elemental gods: it rewarded the players' ability to recall minor details from the room descriptions earlier in the adventure rather than their critical thinking. That also made it difficult to give them a hint when they got stuck without outright saying "Go read the text on the previous floor." It also got confusing for me and the players that there were four gods in the adventure and four elemental deities, but there didn't seem to be a relationship between the two. In the aforementioned section, the players tried hard to find some kind of correspondence between the gods and the elementals, but none of that helped.



Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Brandon C. [Verified Purchaser]
Date Added: 03/17/2018 12:29:14

Chelimber's Descent is a very engaging module to run if you have a party that enjoys some RP elements. There are some simple puzzles and exploration that look into some of the gods of magic and knowledge, which can be nice to immerse the party in the world - it's not only priests that worship the gods here. The elemental puzzles are fun, too, but only 1 of the 3 groups I've run this for got the offerings right as written, and the second floor puzzles are very tough to convey as written. I spiced up the descriptions of the room to make it clearer, but it only goes so far. I still don't get the 'twist' puzzle at all.

The mix of dungeon crawling, trap finding, and puzzle solving is really nice, and I enjoyed how wary the party became. The combats are good but a little quick.

Overall a solid adventure with a good mix of RPG elements.



Rating:
[4 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by john j. [Verified Purchaser]
Date Added: 03/04/2018 18:35:49

The puzzles are very basic. I do wish the main villain was a bit more interesting. It does offer a good balance to the first part of the adventure.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Aaron P. [Verified Purchaser]
Date Added: 03/02/2018 06:55:15

I actually have always had a great time running this module. There are a lot of difficult puzzles/riddles and my players have enjoyed trying to figure them out. Some did get frustrated but over all every time I've run this they ended the mod having enjoyed themselves. As I said on part 1 of this set, 5-06 they might have been better as a full 4 hour mod.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Philip T. [Verified Purchaser]
Date Added: 02/23/2018 02:51:34

I really did not enjoy running this mod.

The puzzles/traps are really unclear. The solutions to the puzzles make no sense. The traps can largely be bypassed with trial and error. Once one person makes it through by trial and error, the rest of the party can safely cross.

This mod requires some heavy DM to address these issues. The puzzle can be more logical, and trial and error experimentation should be dissuaded.



Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Anthony V. [Verified Purchaser]
Date Added: 01/16/2018 08:50:24

I tried, I ran it twice and each time was painful. Its got potential is just doesn't shine through. The traps need to be tweeked which is the worst because there just isnt much to do about that without totally changing the module. I think it could play well maybe but I didn't see it. It was unfun to DM, not exciting to play and just underwhelming. I would not DM this again. -DM Ace



Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Mark C. [Verified Purchaser]
Date Added: 12/11/2017 14:16:21

There's some good ideas in this module, but it is very poorly presented. I kind of find it hard to believe that this adventure was ever reviewed by an editor. There are references to outdated mechanisms (resistance is presented in 4e style rather than 5e), there are encounters with vague information and others with references to information that was never presented in the first place.



Rating:
[2 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Mike O. [Verified Purchaser]
Date Added: 11/10/2017 20:33:13

The follow-up adventure to Beneath the Fetid Chelimber that actually makes good on that adventure's title. It really seems like this was a single 4-hour adventure that was forcibly split into two parts, so that Parnast Under Siege would be the only 4-hour Tier 1 of the season. It's not my favorite of the season, and certainly as the successor to 5-6 it feels like a let-down, but it's not bad.

Pros: Good atmosphere and challenging puzzles. That's basically the entirety of the adventure, more or less. Flavorful final boss with good roleplaying potential.

Cons: Hope your players like challenging puzzles! Without a reasonable grounding in Forgotten Realms deities, some of those puzzles are more confusing and less impactful than they should be. A combat-oriented party is likely not going to be into this one.

My Experiences: I don't have a ton to say about this one other than puzzle-loving players will love it, and combat monsters are very possibly going to wander through, voluntarily taking damage from traps and security measures just so they can feel SOMEthing. In my two times running it, I had more than one player choose damage over puzzle-solving, for the sake of expediency. What's likely to happen is that the puzzle-oriented players are going to figure it out while everyone else checks social media on their phones.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 10/19/2017 20:58:24

I would have preferred to see Beneath the Fetid Chelimber (DDAL05-06) and this adventure combined into a 4 adventure. The second half of this story becomes a dungeon crawl, but it requires a lot of intelligent thought from the PCs, not just a series of die rolls. And if you have an unbalanced party, this can get really messy and frustrating fast. Still nice to run, but brush up on your maps skills - not a good adventure for theater of the mind.



Rating:
[4 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Jonathan E. [Verified Purchaser]
Date Added: 10/01/2017 06:58:53

This adventure has a lot of potential but is let down by some poor editing during the middle section with the traps. Works well if you run it following Beneath the Fetid Chelimber.



Rating:
[3 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by mark t. [Verified Purchaser]
Date Added: 09/29/2017 00:16:09

TThis adventure wasn't so bad except that some of the clues and puzzles were a little hard to decipher. But overall everyone that has played it has enjoyed it.



Rating:
[4 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Adam S. [Verified Purchaser]
Date Added: 09/25/2017 10:18:09

This was a lot of fun to run, and I've recommended this to newer DMs looking to run something. One thing...I would strongly recommend running this, and it's lead-in adventure (DDAL05-06) as a single 4-hour module. I've done that twice, and the feedback I've gotten was that it made a lot more sense.



Rating:
[4 of 5 Stars!]
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DDAL05-07 Chelimber's Descent (5e)
Publisher: Wizards of the Coast
by Glenn H. [Verified Purchaser]
Date Added: 09/22/2017 22:42:34

I DM'd at a game store and had a pre-teen trigger many of the traps without paying much of a price. Also, instead of the hidden (easily missed) magic item, I re-wrote the Boss in the final fight to be a spell caster so he'd be able to use it. It made the fight harder but the characters didn't have too much trouble. If I did it again, I'd have the "minions" block the party from getting to the Boss for a couple of rounds.



Rating:
[3 of 5 Stars!]
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