|
I feel that the padding in this module at this point in the story is ridiculous. The previous module ends with a clear end goal. However this module starts with that clear end goal being another known false lead. This module should not be 6 hours
|
|
|
|
|
|
Good:
Challenging Combat
Excellent Traps
Great Lore
DM Tips:
Set some time aside to give a clear image of the puzzles/traps.
|
|
|
|
|
|
Good:
Fun Challenging Combat
Great Roleplaying Opportunities
Bad:
Alot of content for 4 hour mod
DM Tips:
Prep to avoid wasting too much time.
|
|
|
|
|
|
The adventure is very puzzle/trap focused. Players knowlegable of Forgotten Realms lore will be pleased.
DM Tips:
Please spend time preparing this adventure. The puzzles/traps require the time.
|
|
|
|
|
|
A fun medicore adventure. The combat can be challenging for a low tier party. This adventure can be a last minute prep without much issue for a DM.
|
|
|
|
|
|
Good:
Great Combat Difficulty
Interesting Obstacles
Good Roleplaying Opportunities
Bad:
Long adventure and possibly long end encounter
DM Tips:
The adventure requires alot of prep time to understand npc abilities and tactics as well as the exploration parts.
|
|
|
|
|
|
Good:
Awesome traps
story end
Bad:
Too many encounters
DM Tips:
Be prepared to skip encounters to fit all in for 4 hours.
|
|
|
|
|
|
Good:
Roleplaying Opportunities
Bad:
Puzzle Difficulty
DM Tips:
Review Puzzles thoroughly and be prepared to hand wave if party has difficulties with it all.
|
|
|
|
|
|
Good:
Solid Story
Great Roleplaying Opportunities
Great Obstacles/Traps
DM Tips:
Watch for time
Review obstacles
|
|
|
|
|
|
Good:
Good Side Trek Story
Murderhobo Deterrent
Bad:
Long Middle Part
DM Tips:
Be prepared to shorten the middle part
|
|
|
|
|
|
Good:
End Encounter Lore & Type
Bad:
Too many low difficulty encounters
DM Tips:
It is highly recommended to review the adventure and make changes tailored to their party needs.
|
|
|
|
|
|
Good:
Challenging Combat Encounters
Unique NPC's
DM Tips:
Spend time reviewing enemy tactics and abilities
|
|
|
|
|
|
Good:
Deadly Combat Challenge
Great Puzzle
DM Tips:
Review adventure to get most out of challenge
|
|
|
|
|
|
Good:
NPC's
Challenging Enviornment Encounter
Bad:
Low Combat Challenge
DM Tips:
Review and tailor combat difficulty
|
|
|
|
|
|
Good:
Fun Theme
Great Utilization of skills
Bad:
The contest can take longer than planned
DM Tips:
Be flexible and adaptable
|
|
|
|
|
|
|
|