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I really enjoy this for new players, even though its dangeous the npc support provides a nice backstop when running for low level players. I often have too much fun with the treasure seekers and they end up being like doofy pirates. The final encounter has a bit of an odd setting but if you just go for it and allow for a bit of wierdness it works out fine.
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I wish there was a fun overview map, if only for the dm's use. Works ok for lower level players. The dungeon design is the star here, really fun to describe. Player's had fun slowly coming to realize...
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A good adventure for tying into PotA players to give a bit of scale to the events. The mysterious woman and the questionable abduction make for some interesting plot dynamics. Works ok for low level players.
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A great mini-sandbox, all sorts of options. It can take a re-read or two to figure out where everyone is and what they'll do but once you've got it down this can be a great encounter for the players. It can play out in many diffent ways each time it gets run. Great map.
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A fun one, part murder mystery, part rescue mission. Has a nice urgent feel to it.
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Encounters can be a bit strong in the swamp but the character need to get through to figure out what has been going on. The swamp offers a chance for a bit of boating with can lead to all sorts of fun chaos. Trying to keep the lights off can make things interesting as well.
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Figure out why books are disappearing and the track down the culpret. Pretty straightforward mystery followed by players needing to hurry through some encounters. I enjoy the setting. The investigation can run a bit long but things pick up once the ball starts rolling.
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A fun dungeon crawl with a cool setting. The npc guide as well as other npcs in the dungeon make this module interesting with it's character ideas and the conflicts between them.
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A great npc character and possible party guide makes this lovecraftian island mystery even more fun to run.
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I great set of missions for a first time DM to use with new players. Quick fun and dramatic.
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For new DM's this is 5 start stuff. Fairly simple, can run a bit long but nothing too bad if you keep player's focused. There's a few mechanics for offering hints to players. It has cats. The setting is great in my opinion, it's limited in scope but is developed.
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A bit of an obstacle course that looks for the players to solve puzzles, nothing terribly complicated. Does a good job of rewarding the players efforts to investigate their surroundings, which are a bit dangerous. 05-06 and 05-07 work well together to give players access to combat, travel, overworld exploration, puzzles, environmental hazards, dungeon exploration all in two "two hour" adventures. It's nice that they can be done together in under four hours if the players don't spend too long in 05-07.
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The hidden dangers of the swamp can really show up in force at one point! Otherwise this is a fairly safe exploration for players that are sent on a go find a place quest. A bit of investigating and a bit of travel make this a pretty well balanced module.
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This is a fairly simple to run module. If you want to add to the basics the optional encounter can add a bit of length as well as rollplay and/or more combat. It's fun to scare players with while still not being very dangerous as written. Desert caravan is a fun setting.
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This was a fun two hour module that I enjoy running when it's snowy outside. It's more about the characters having fun than fighting, but if they feel like being mean there are dangers to deal with. It works well for first time players.
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