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This is a great module with plenty of room for role playing and exploration. One of my favorites to run! Finding the entrance to the tower was hillarious as my PCs kept flopping their investigation checks. They knew it was there because Hsing told them so, but they just had no clue how to find the entrance.Player handouts help when expecting characters to memorize phrases to be used later on.
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This is a good adventure, but not my favorite. We use this more as a lead up to the next adventure. While Mama Manyknuckles and her boys are interesting, my party wiped them out before being able to talk to any of them. The mud mephit can be fun to roleplay.
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Dues for the Dead is an all time favorite adventure of mine! It is a classic dungeon/catacombs crawl, featuring plenty of zombie, ghost and skeleton battles. We have over played it at our game store so it doesn't get as much play time anymore. I come super prepared as a DM and I try to keep everyone on task, and this still took 5 hours to complete. Since I've played it before I knew that would happen, but it might be frustrating to someone who was expecting a 4 hour and are stuck in a 6 or 7 hour game (which is how long it has taken in the past).
Despite the time not being accurate, this is a great adventure that everyone has to play at least once!
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Shadows of the Moonsea was an exploration based adventure. Most of our characters enjoyed playing it, as a DM it was hard to determine how much information to give to players. The islanders made for an interesting plot twist, but it was really hard to figure out the history of the island without giving away spoilers to the characters.
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An oldy but a goody. This is a fun adventure! If PC's luck out and explore things in the right order then it is only a 2.5 hour adventure, but if not then they are faced with odd traps and it will definitely take them 4+ hours to complete.
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This was a super fun "dungeon crawl" like adventure. The traps were unique and the story was interesting as well. The final boss is one of the coolest monsters I've ever had the pleasure of playing. This adventure gives options for traps, so everytime you run it it will be different. This is one of my favorite adventures to run and to play.
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This was the first Tier 2 that I've run before. It was an easy adventure to jump into. I like how there are options for combat, you can roll randomly or decide ahead of time what the characters will have to face. There are opportunities for roll play but also opportunities for combat if player characters are not wanting to negotiate. Without giving spoilers, the magic item is super cool. This is one of my favorite adventures to run.
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Easy to run, a good starter adventure for new players or new DMs. I like how Season 5 really made exhaustion a possible thing and made travel interesting. We run this all the time at our game store.
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Moor Trouble was a super easy adventure to run, as the adventure itself is only about 4 pages. I was afraid that it would all happen too fast, but it took us the full 2 hours to complete as both encounters are pretty tough. The only reason it didn't get 4 stars is because the storyline is a little boring unless you played the other CCC-SALT adventures that happened before and afterwards. The findings in the final tomb were anticlimatic, as my PCs were expecting more. We didn't get a chance to play the next adventure after this, and I think if we had it would have all fit in together better.
Overall we had fun. The last battle was tough and scary as I dropped many PCs. This is a great adventure for beginner DMs who want something that is really straight forward to run.
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This was one of the first AL adventures that I ran. It was a fun quirky adventure, which gave a lot of opportunity for role play. The only reason it didn't get 4 stars is that aspects of it were a little too wide open, I had to do more ad-libing than I was comfortable with for one of my first adventures. Overall it was super fun and a good wintery adventure.
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Rumors of Riches was a fun adventure to run. I enjoyed all of the different encounters; you can run this multiple times and each time it will be different. It only got 4 stars because some of the random encounters were a little too random and we were a little confused on how they fit in with the story other than giving the characters a chance to fight something. Overall it was a great adventure and I will run it again!
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Wreckers was a fun 2 hour CCC. I ran it at a convention over the weekend. I enjoyed the options of travel that players were given. The fight scenes were fun and my PCs really enjoyed it!
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