Maze Rats is top. My first RPG expereince back in the early 80's was Tunnels & Trolls and I've had a soft spot for it ever since, and this has prejudiced me in favour of short and simple rules.
Maze Rats is really short, and digest size to boot when printed out. Character creation is a breeze, literally a 5 minute job and the game is chock full of all sorts of random tables to flesh out the game world. The randomness even runs the magic system where magic using characters get one spell per day of a randomly determined title, and then decide what it does during play. I love this.
The other thing I love, and which is a surprise in Maze Rats seeing as the author's other game, Knave, is an OSR game, is that it isn't D20 based. Rolling a single die, 20 sided or otherwise, has always felt too swingy for me with exactly the same odds of rolling a 1 as a 20 or a 13 or whatever. Maze Rats uses 2D6 giving results a pleasing bell curve. The default target number is high encouraging players to be creative and play dirty in order to get advantage and a more realistic chance of success in their actions.
Short. Lots of randomness. Minimalist character sheet. Crazy magic. Not D20. Everything about Maze Rats is a winner.
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