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The Night of the Rise - Adventure $4.95
Average Rating:4.9 / 5
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The Night of the Rise - Adventure
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The Night of the Rise - Adventure
Publisher: Dungeon Masters Guild
by Brian P. [Verified Purchaser]
Date Added: 06/30/2017 21:54:34

An incredibly clever conceit, and a few tricks along the way, make this a real gem. For it to really work requires a little railroading, so stay away if you're uncomfortable with that (although you probably wouldn't be looking at one-shot adventures here if that was the case). You need to place it on a road that is a couple days' travel between two towns, and have the players be compelled to travel by land on that road.

Working with a party that tends to overthink things and plan our REALLY elaborate strategies before acting, I did have problems with this dragging in places; I had to nudge the players along to keep them from overthinking things. Once things get rolling, though... I don't think I've seen so much fun and laughter for a while. We actually had to pause play because we were worried one of the players couldn't breathe from laughing so hard.

The rewards for this can be pretty light (not a lot of XP or loot) so munchkins probably won't enjoy it (or at least they'll waste the premise by turning it into a fairly boring bandit camp invasion); but I expect most players will find it a great lighthearted one-shot diversion.



Rating:
[5 of 5 Stars!]
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The Night of the Rise - Adventure
Publisher: Dungeon Masters Guild
by Dan S. [Verified Purchaser]
Date Added: 01/18/2017 20:09:50

First, I loved it, and so did my party. However, in critical appraisal, I should mention that when unlocking the chest, the text should probably emphasise that you only need to perform ONE check to disarm the trap, if you find the key on his person. And being a rogue/thief, Giles should definitely have a set of thieve's tools on his person, mentioned in the text, and I think passive perception and Insight scores should be included in the combat stats, as well as the Commoner stats for the performers. A few little proofreading things also could be dealt with, but overall, these are little things here and there, and didn't trip us up at all.

Our experience was a really entertaining one. And NSWF.

Our group are able to play different sexes without being too weird about it (and we don't do chainmail bikinis, though we had a good laugh about that) and we pretty much just roleplayed our way through it, only fighting the first two bandits and then the leader. We got to have two players each playing characters with conflicting views on the situations, and they roleplayed that so well that I awared inspiration (they didn't even fight the performers, they pretty much just leaned in to the roleplaying and not a single weapon was drawn, and the performers had an armed entourage to do their dirty work for them, so the party of adventurers warmed the crowd up, the performers talked business back stage with the spy, and then the players got to read out the lines as the performers, and then the whole group got a private audience because they rolled high (distracting rowdy, mostly male bandits with sexy dances and a seriously inspired Druidcraft trick to light all their torches at once got a standing ovation, and then several bandits would later be in their tents for exactly the reason you're thinking) well, what happens backstage stays backstage.

Only three bandits died in the whole adventure. Now I need to write up a second adventure to deal with the fallout of the power vaccuum the bandits are going to discover in the morning (okay, late afternoon, when their hangovers subside a bit) when the villain doesn't come out for breakfast and no one dares go in because of his rep and it's starting to attract flies or rodents or ants...

That's how fun this adventure is.



Rating:
[5 of 5 Stars!]
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The Night of the Rise - Adventure
Publisher: Dungeon Masters Guild
by Tony P. [Verified Purchaser]
Date Added: 11/16/2016 21:38:34

The play's the thing in Jeff's new adventure. With twists that turn the classic bandit clearing cliche on its head, what could be a brute force adventure becomes one filled with entertaining role play and intrigue. Check out more of my review here



Rating:
[5 of 5 Stars!]
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The Night of the Rise - Adventure
Publisher: Dungeon Masters Guild
by Chris B. [Verified Purchaser]
Date Added: 11/12/2016 13:44:44

Simply put, this is one of the most unique adventures I've ever read. I haven't had a chance to run it yet, but I already know my group will love it (and I've also already figured out exactly how they're going to mess the whole thing up for me).

Without giving away too much, this takes your standard "go and kill the bandit leader" adventure and turns it on its head, morphing into an adventue that will have your group using skills they never knew they had (or knew they had but never had a chance to use). There's a lot of great opportunites for roleplaying here - and if they don't want to go the roleplaying route, there's plenty of fun to be had killing things, too.



Rating:
[5 of 5 Stars!]
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