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The Adventure Collection Vol. I
Publisher: Dungeon Masters Guild
by Channy T. [Verified Purchaser]
Date Added: 12/19/2019 13:51:44

I DMed the following modules:

  • Night of the Rise: Great module, simple hook but the play was a brand new experience for all players. We still reminisce of how crappy that play went but how much fun it was.

  • Screams at Sunset: Great module again, modified the FG mod to match the higher player level with Orcs. Flows well, some good interactions with NPCs, interesting choices. I used the old fort as an Acq Inc franchise location by adding franchise papers in the final vault.

  • Throne of bone: 2 thirds in, having a lot of fun, interaction with the farmers was very cool, the cleric wants to elope with the old lady farmer because she gave him the recipe lol. The puzzles are fairly easy, the first one can be a bit hard to RP, but it keeps the pace going. Looking forward to the throne room!

I'll update as I go.



Rating:
[5 of 5 Stars!]
The Adventure Collection Vol. I
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Dragon's Breath Tavern - Fantasy Grounds
Publisher: Dungeon Masters Guild
by Channy T. [Verified Purchaser]
Date Added: 10/22/2019 13:28:20

A lot of fun, first floor is very well done!

Final battle is a bit rushed but it is meant to be a short module so it just needs to be properly delivered by the GM.

Awesome job Jeff!

Edit: I like having an isometric option to the maps. It was a nice change from all top down maps.



Rating:
[5 of 5 Stars!]
Dragon's Breath Tavern - Fantasy Grounds
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The Night of the Rise - Adventure
Publisher: Dungeon Masters Guild
by Channy T. [Verified Purchaser]
Date Added: 12/04/2018 16:44:43

Great fun was had by all! My typical H&S party became a bunch of lively minstrels! Most of the FG module was on point, some minor things like the play being incomplete in the FG module (just copy-pasted from PDF). I ran the quest in french, using google and its translation service which was good to at least 95% of the text. (I have to find a way to share that back to the community BTW)

Some personal mods to get the PCs going: Added 2 "bandit archers" with some drugged arrows (2 turns paralyzed if DC15 failed). That lowered their cockiness and helped/pushed them to go for the acting out the play. That apple cart damsel in distress also fell for our knight, btw she's a widow (with 8 kids to feed).

I suggest that you find a way to record the play when your players act it out. That's acting gold right there!

A+

P.S.: Now the PCs are resting at Dragon's breath Tavern :)



Rating:
[5 of 5 Stars!]
The Night of the Rise - Adventure
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