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Weapon Rack : Daggers $6.95 $3.48
Average Rating:4.0 / 5
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Weapon Rack : Daggers
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Weapon Rack : Daggers
Publisher: Dark Quest Games
by Nathan C. [Featured Reviewer]
Date Added: 11/30/2006 00:00:00

The Weapon Rack: Daggers, takes Dungeons and Dragon?s most simple weapon, and gives it a blown out celebrity treatment that surprisingly makes the weapon more attractive.

Daggers, by Dark Quest, LLC, is a 51 page, 3 chapter, expose of the basic weapon. It is the second in the Weapon Rack series, and the first to focus on a single weapon. The book is well bookmarked and layed out with flavorful artwork that livens the feels of the book.

Chapter 1 provides a well researched history of the dagger and provides the reader with several versions of the dagger throughout history. There are also some made up daggers thrown in towards the end, though the realistic ones are more enjoyable. Chapter 2, my favorite chapter, gets away from weapon and provides some good advice on how each class can use the weapon as is. Too often these types of books recommend their own prestige classes or feats, however, Dark Quest takes a different approach here. Not to say that Daggers does not have PrCs and Feats. There are six feats and four prestige classes. There are also five spells and a domain for spellcasters and clerics that want to add a martial feel to their spells.

Chapter 3 refocuses on the dagger by detailing material and instructions on how to make a dagger. The authors did a great job of distinguishing and analyzing the abilities between flint, steel, primitive and bone materials. This chapter also lists magic and wondrous items, several artifact daggers and, out of no where, a fully statted NPC.

For the Player More than just a book for dagger enthusiasts, there is enough material included that this book can be helpful to those whom just want to maximize the use of their weapons. Whether it?s a spellcaster or heavy fighter, Daggers can really beef up your playstyle. Of course, making a dagger or blade oriented character is a peace of cake as well. The fighting motifs offer players an adopted fighting style. Each one gives the player instructions on how to build up their skills and personal abilities to bring out he fighting style.

For the DM Open Daggers and scroll to the back and you will find a nice little surprise, a weapon master NPC. I believe DMs hoping to layer some flavor into their treasure will like the different types of daggers in the first chapter and the special materials in the later chapters. There are also some artifacts in the chapter that can provide a unique opportunity for quests.

The Iron Word Weapon Rack: Daggers is a good weapon book that does a few things different. There are not a ton of anything in the book; a good thing. Too often these types of books compact too many feats, classes, and weapons into them. Instead, you get four or five good spells, good weapons, good PrCs and good magical items. Those seeking to build a blade oriented character (no matter what class) will be quite pleased. Those whom are not will find this a good reference for one of the most common tools in the game. <br><br> <b>LIKED</b>: - by concentrating on a few of everything, they produce good versions of everything

  • the artwork of daggers and old style ruins brings out the exotic flavor of the dagger
  • there's an npc :)<br><br><b>DISLIKED</b>: - I wasn't too much a fan of the tunneler and blade artist prcs
  • same with the feats, some remind me of feats I've seen elsewhere<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>


Rating:
[4 of 5 Stars!]
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Weapon Rack : Daggers
Publisher: Dark Quest Games
by Vernon A. [Verified Purchaser]
Date Added: 05/17/2006 00:00:00

This book has a lot of specific daggers and it is well worth the money. You will be able to use this.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Weapon Rack : Daggers
Publisher: Dark Quest Games
by Sean H. [Featured Reviewer]
Date Added: 01/15/2006 00:00:00

The Weapon Rack: Daggers is just what you would expect, a sourcebook about the daggers, their use and fighting styles and how to apply this to D20 games.

It begins with the description of various dagger variants, both historical and fantasy, this cover such real weapons as the stiletto and main gauche and fantasy weapons like the goblin death spike and the elven moonsilver dagger. These are classified as ???dagger variants??? meaning you can apply a weapon focus/specialization with dagger to all of them, but some abilities or feats can only be applied to a specific type of dagger. These weapons are fully stated out for the D20 system, except for the throwing dagger which is mentioned but not listed on the table.

The next section is about how classes use and could use daggers, fighting styles, dagger games and duels, new feats and prestige classes. The fighting styles include suggested combinations of feats and class abilities to simulate historical style of dagger fighting. Dagger games such as mumbly peg and the finger game (???Do the thing with the knife, Bishop.???) are described with mechanics for playing them within the game. Rules for dagger dueling with the off-hands of the duelists bound together with a length of rope or chain (a staple for many movies) is included. Six dagger-themed feats are introduced, including ???Spell Theme???, which aligns spells with a particular casting theme and gives various small bonuses, the theme included here is ???Daggers??? which are given a full set of modified spells for all of the core spell casting classes.

Four new prestige classes are provided: Blade Artist, a specialist in entertaining with thrown and jugged daggers. Blade Cultist, a dagger wielding priest who gains minor skill bonuses and can trade spell slots out for special abilities channeled through their cult blade. Dagger Storm, an arcane spell caster who focuses his magic through the dagger, like the Blade Cultist, he can trade spell slot for special abilities at higher levels. And, lastly, the Tunnel Fighter, who uses two daggers in very close quarters. The mechanic for the special abilities of the Blade Cultist and Dagger Storm of trading spell slots for abilities is a good one, it allows the class to be customized by the player and balances the gain of unique tricks with the loss of raw spellcasting power. The Blade Artist and Tunnel Fighter are solid, if anything, they may be slightly underpowered as prestige classes go. Six new spells and the Dagger clerical domain complete this section.

The final section is about making, modifying and enchanting daggers. Rules for new special materials (flint, Damascus steel and so on), making daggers from various materials and under adverse conditions (such as in the wilderness). Six new weapon abilities including Spirit Binding and Weapon catching are presented. Twenty named daggers, a new wondrous item and two artefact blades are then detailed. The book concludes with ???the Bone Carver??? as an example weaponsmith.

Overall, a very good set of self-supporting source material is included in The Weapon Rack: Dagger. If you wish to add more depth to the weapons of your campaign, well the small sharp ones anyway, this is a good choice.<br><br> <b>LIKED</b>: New toys to play with. Good adaption of historical items and styles to the game.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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