Dark Realms is a d12 role-playing system in which the outcomes of all actions, be they actions of combat or magic or of any other nature, are resolved on a single table, called the results table. The bundle of this system is a very good purchase given the price and of course the 5 ebooks it contains. Despite Dark Realms being a generic system, its core book provides rules only for fantasy gaming and so is designed for fantasy campaigns. Add to this oddness the queer fact that, to my knowledge, Barony of Chaos excepted, all the other supplements are sci-fi! Their titles speak for themselves: Space Pirates, Technology, Space Knights, Nebula Adventures (not included in the bundle). The first three (especially Space Pirates) make up for the lack of sci-fi section in the core book, but where is the manual for gaming in the modern world? If the core book is truly one of a generic system, then it comes across as defective to those who have bought only this book.
If you are tired of games involving complicated rules like Rolemaster and seek a much simpler system, Dark Realms RPG was made for you. The simplicity of its rules turns out to be the system s major asset, because the fantasy section, despite exhibiting a couple of special aspects, isnt innovative, but the sci-fi setting will reward those who want to indulge in something more or less different.
<br><br>
<b>LIKED</b>: A nice simple system of rules. Original enough sci-fi setting involving unique character races, the Christian God and intergalactic (sic) wars! <br><br><b>DISLIKED</b>: Ordinary fantasy creatures (gnomes, giants etc.). Ebooks without chapters, bookmarks, description of a fantasy land but with some confusing parts.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
|