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Fell Beasts: Goblins $18.95 $3.95
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Fell Beasts: Goblins
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Fell Beasts: Goblins
Publisher: Dark Quest Games
by Nathan C. [Featured Reviewer]
Date Added: 08/19/2006 00:00:00

The first time I took my girlfriend to a dungeons and dragons thing, she came back and asked a question I have pondered for years. Why do we have to kill all the goblins? The easy answer that they are evil, but there has to be more I have thought for years. Darkquest Games, Fell Races: Goblins, provides me a better answer, but also this book also proves just as useful as a players guide for people who want to play a goblin PC, much to your DM?s disdain.

Fell Races:: Goblins, is a 68 page one pdf bible on goblins. The book is well bookmarked, contains both a print and screen version, and is very well polished as compared to other race sourcebooks in the PDF market. The Fell races books are designed to provide a complete overview of a race to be useful for anyone using it. With Goblins, we get 7 chapters and a nice set of appendices featuring goblin legends and myths as well as prestatted NPCs

There is a good deal of Goblin delighting information in pages. The first chapter does a good job of going into the mind of the goblin. From its tribal habits to its culture. This may prove very helpful for a DM hoping to expand his goblin adventures from a few raids or henchmen type encounters into something more blown out. The remainder of the book is filtered with creative goblin races and sub races, how to roleplay goblins, what goblins eat, poisons, traps and even the spirituality of the little beats.

For the DM This book will definitely give your goblins more life and roundness in your game. I have never been one for ?psychology? in a monster but Fell Races: Goblins does do a good job of breaking down the understanding of the monster fairely simply and does not spend a ton of time dwelling on what the Goblin thinks about the meaning of the universe. Instead, the writers put a lot of thought into creating magical items and races essential to the Goblin race. My favorite part of the book, outside of statted NPCs, are the interesting traps and magics provided for the goblins. .More than just slight variations, the twists on the traditional traps really add a good deal of flavor to the atmosphere of a goblin encounter.

Crunch aside, sadistic DMs will shout evil laughs and rush to figure out how they can make the goblin dietary chart useful. Finally there?s a price for Elven Litter and Dwarven kidneys.

For the Player If you are going to play a race, you should understand how to play it. The PDF provides a nice chapter on how to play the race as well as how goblins are roleplayed for all of the base classes. . There is some nice weapons such as barbed daggers and kamas to add to your character creation.

The Iron Word

Short and sweet, Fell Races: Goblins provides a grand overview over our favorite pint size minions. The statted NPCs are a nice touch and the PDF takes itself very seriously to the point that you will believe that Goblins CAN be a viable opponent at any level.

<br><br> <b>LIKED</b>: - statted npcs are nice

  • very flavorful for goblins
  • nice sub races that make goblins more playable in different types of parties<br><br><b>DISLIKED</b>: - needed a tad bit more player stuff like classes and prestige classes<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>


Rating:
[4 of 5 Stars!]
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Fell Beasts: Goblins
Publisher: Dark Quest Games
by Vernon A. [Verified Purchaser]
Date Added: 05/17/2006 00:00:00

This book isn't very good and the money could be spent elsewhere.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[2 of 5 Stars!]
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Fell Beasts: Goblins
Publisher: Dark Quest Games
by Jeremy S. [Verified Purchaser]
Date Added: 12/08/2005 00:00:00

I bought this with a bit of nostalgia of the AD&D 2nd Edition "Complete" books. All of those books were great in that they made you want to make a character of a given type. For example, I don't like Dwarves nor do I like Bards, but both of their respective "Complete" books got me to play a couple of characters of each.

This is a good book. It has a lot of good ideas in it, and I would like to see the rest of the series. It is better than the Complete Humanoids book, in that it tells you a lot more about Goblins than it did, but it just didn't grab my interest like the other books did. <shrug> Maybe I am just getting old. :)<br><br> <b>LIKED</b>: It is what it is advertised as being, a guide to goblins<br><br><b>DISLIKED</b>: It didn't make me say "hey, I just gotta make a Goblin character right now"<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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