I loved the idea of the Hall of Mirrors. The product as-is wasn't the magical funhouse I wanted for my game, but it was good idea-fodder. Considerable work turned this basic-idea product into a highly cool dungeon that kept my players happy for two game sessions, and provided plot hooks that have defined my campaign since.<br><br>
<b>LIKED</b>: Great adventure seed! For a dollar? Very worth it.<br><br><b>DISLIKED</b>: In the original incarnation of the Hall, the rooms in the Hall all looked pretty much the same, and the same monster was in each room for a very repetitive combat experience. Also, the PCs would be affected by any mirror they looked at - they couldn't choose what mirrors to attempt, which prevented them from strategizing, and me from being really devious with misleading clues! If I'd used the Hall as presented in the pdf, my players would have had more frustration than fun.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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