I ran this for a home campaign of 2 level-1 player characters for Halloween. Modified the adventure a bit because of the small group size, and to adjust for arachnophobia that the younger player has.
This is a really well-written Halloween-themed adventure for low levels and new players. In fact, as a "first adventure" it is almost flawless. It does an excellent job of introducing the mechanics of D&D 5e in the first half of the adventure, where the stakes are very low. Learning how to roll a to-hit number in the festival games was an excellent primer for our new player, and I liked the way the games were echoed later as encounters in the adventure.
For the pumpkin carving portion of the adventure, I handed out pumpkin outlines for the players to design and draw their own carvings, and then let them roll with advantage on their skill checks.
Reading through the module is very important, of course, for all DMs and all modules, but this module is quick and to the point. In the second half of this adventure, there is a potentially lethal CR2 encounter which brand new players may not realize is above their pay grades. I dealt with this by having an NPC comment "Oh, yeah, that looks like a __. I wouldn't get close if I were you. Those things are deadly." If the party has at least 4 players and average level of 2-3, it's much less deadly and you wouldn't need that warning.
Similarly, with only 2 players, I needed to adjust a certain monster to delay a particular mechanism it has. Mathematically, 2 players with only 1 attack each can't realistically affect them fast enough to succeed in the encounter.
Every encounter has advice for increasing or decreasing the difficulty, which was very helpful as a DM. There wasn't a lot of box text, and I had a lot of leeway in describing the townsfolk, giving the players many role-playing encounters to engage with, and seeding a future adventure with some key NPCs they will meet in future adventures.
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