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In full disclosure, I am one of the play testers of this adventure. Wavering Hills is a Call of Cthulhu adventure with an open sandbox feel. I am familiar with the location that inspires the adventure, and the narrative of this story could easily fit into the actual history of the facility in the 1920’s. The author has taken a real location and turned it into something for others to experience and explore in this short adventure. I would recommend the adventure for fans of the real life location and is a good first time adventure for a new group of investigators.
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I have been impressed with Frostbye Books and Michael Larimore's work. A longtime fan of Runequest, Traveller, and the BRP system this game and its take on the Mythras setting space Sci-fi is fantastic. The world of M-Space has a Traveller feel and the art work invokes a that nostalgia and sense of wonder, yet leave the viewer feeling as if they could easily be present in Mr. Larimore's world. The Triton incident is easily accessible adventure, the players are given a setting/location with several NPC's that feel real and have credible motivations. I don't want to delve too deeply into the story and spoil the content for viewers. I have enjoyed this product as well as its source game material of M-Space. I recommend this adventure as a good introduction or continuation of play in M-Space.
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Much like some of the other reviewers, I backed this product as a Kickstarter. The idea and presentation of a rules-lite RPG product is interesting and what lured me into the Kickstarter. The PDF was quickly available upon completion of the campaign and the book followed short time later. The book is short, as mentioned in the other reviews, but it was been given care and work to give you a quick and concise RPG. Personally I would have liked to see more depth in the material, but prehaps that was the point of a rules-lite RPG.
The game is an good idea with a small delivery on its style and type of play. I am excited to have seen this processs from its Kickstarer into a printed book in the hands of the reader. I would like to see more material to accompany this game in future releases, but I havn't seen anything from Purple Aether Games about any expansions or additional material
In closing the author has good idea and worked to share the style and game with others and was met with success. I would like to have seen more in the product; setting material, more examples, and a deeper play through. The price is high for the PDF and what the products delivers.
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I am a fan of Mr. Harmon's Wearing the Cape universe and quickly snatched up a copy of this product upon its release. The supplement/adventure is 12 pages in length. If you are familiar with the other Wearing the Cape RPG books and high production quality then you will enjoy the same level of attention and design with this book as well. I enjoy Kasia Slupecka artwork from the cover and the continuity in with this book and the other RPG products. Please keep in mind this is a FATE powered product and all game stats are recorded in the WtC: RPG format, but can still be used with FATE Core as well.
The book includes an opening chapter addressing how Ole Saint Nick fits into the Post-Event world of WtC and sites examples of how to incorporate Santa into other type of campaigns. Mr. Harmon then follows up plot ideas and area descriptions of the North Pole and story specific areas addressed by the adventure. I was surprised to find several top down and 3D rendered maps of one of key areas within the adventure. I like maps and find them very useful with my players in describing the areas they will be playing during an adventure.
The only item that kept me from giving this book 5 stars, is that despite Mr. Harmon presenting several ideas on how to approach the villainous plot. It is ultimately in true FATE fashion a loose suggestion of how to approach the story and leaves the specifics up to the individual game master. It would have nice to have a few more fleshed out ideas and suggestions and more concrete path of play. With that said, the Side bar texts do an excellent job of presenting options and ideas for the game master to explore during the play.
Our gaming group is playing this adventure on Christmas Eve and we are all looking forward to meeting Santa! Thank you Mr. Harmon for this seasonally themed WtC adventure.
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Mr Harmon has used this resource to flesh out his post-event world. We get to see a great deal more of how his world was changed by the creation of "Supers"or Capes. If you are a fan of FATE Core, Mr. Harmon's Wearing The Cape series of novels, or the WtC RPG this is a must have resource. The book is well desinged and full of campaing material and character examples to help fill out your own campaign world.
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As a long time fan of Runequest and all of the D100 systems, this is a fantastic Sci-fi/space opera game. The layout is sharp and well thought out. I would recommend this game to anyone looking for a good Sci-fi game.
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I have not ran a World of Darkness adventure in many years and picked this one up to introduce a couple of new players to the world setting. I am impressed by the level of detail and depth for a free scenario. With very little tinkering, I was able to customer tailor the adventure for the ongoing camaign I have planned.
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This is the first of the Traveller ship products that I have purchased and I highly recommend it to anyone that is seeking ship options for a campaign. Good ship descriptions and clear concise ship plans.
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I backed the Kickstarter. This is my first Kickstarter from Mongoose and I am impressed with the quality and quantity of material in this product. If you are a Traveller fan, I highly recommend this product.
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I am a fan of the WTC novels, and being a new comer to the FATE system, this book is very thorough game book. The book not only covers the FATE system but goes in depth on Mr. Harmon's world.
His chapters about creating superhero teams was especially helpful with my game group and out inability to grasp the concept of Aspects can/will be applied to everything.
I recomend this game for any FATE fans and especially for any fans of Capes.
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This is exactly what I was looking for in my home grown Traveller-esque campaign. Thank you for the product!
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Creator Reply: |
Thank you for your review! |
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Being a fan of the Dresdenverse, I have enjoyed this adventure and felt like it fit into the "feeling" of Jim Butcher's world. Easy to read and it ran fairly quickly with the players enjoying the session. No issues with the adventure, but at the time we were new the mechanics of the rules and it took us a bit to get the hang of the part.
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This product was a quick read and easy set up for a starting group to play. The module has different game systems within its pages and as I am more familiar with the D20 aspect it is the only part that I can comment on concerning the nuts and bolts. Which, by the way, was very well laid out and easy to follow and use. The story was streamlined and easy to follow and played well from beginning to end. I would recommend this module for any starting campaign, or stand alone adventure.
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