This is a flavorful collection of spells focused around heat, sand, flame and genie power with some impressive attack abilities. As a game item, the book bestows the special ability to summon twelve advanced genies, who are fully statted.
This is a wizard spellbook, but some of its unique spells also have listed Bard and Druid levels. It's unclear how a bard or a druid would have access to these.
The burning serpent lacks clear information on how the spell effect can be defeated, which might determine whether that spell deserves its quite high level.
I'm not as impressed with the physical description as with some of the other books in this series, though the use of glass as a motif is well done. The bardic lore section is a little strangely ordered, since it gives the writer's genie blood, a piece of knowledge described as little-known, more easily than recounting the flavour text of the introduction. It includes no items of knowledge that would lead PCs to the book so misses an opportunity to provide an adventure hook.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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