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Classic Modules Today: A1 Slave Pits of the Undercity (5E) $1.95
Average Rating:3.9 / 5
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)
Publisher: Dungeon Masters Guild
by Chris T. [Verified Purchaser]
Date Added: 11/05/2017 20:56:09

I was hoping for more...as said before, there are unique monsters that are in this particular module that I'd love to have seen conversions for, but rather substitutions to. I'm hoping the follow on modules to this are better converted.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Thank you for the review Chris. The Classic Modules Today goal is to provide a quick reference guide using current 5E options for NPCs and creatures. Some freedom is given to create creatures that don't have an equivalent, but not as much as many would like. Please keep in mind these are quick reference guides, and not a full re-write of the adventure, which we're not licensed for. I hope that clears up any questions you may have on the following adventures.
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)
Publisher: Dungeon Masters Guild
by Mike K. [Verified Purchaser]
Date Added: 03/30/2017 23:05:28

I thought this was a great help in preparing to run A1. The guide details all of the monsters with 5e monsters and handily includes the page numbers in the MM for quick reference of individual monsters. For all of the traps in the module, he has converted older saving throws to relevant DC checks and has gone through and verified that magic items found by the players have updated magic items for 5e.

Overall, I'd say it's worth the purchase if you already have the module and are looking for a quick guide on converting it to 5e.



Rating:
[4 of 5 Stars!]
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)
Publisher: Dungeon Masters Guild
by cameron f. [Verified Purchaser]
Date Added: 02/28/2017 00:20:19

A huge chuck of the beggining of the module is not converted. There is a lot missing elsewhere. The point of buying a conversion is so you don't have to do it yourself. This will take much more work than other conversions I've used.



Rating:
[1 of 5 Stars!]
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)
Publisher: Dungeon Masters Guild
by Thomas D. [Verified Purchaser]
Date Added: 02/26/2017 23:33:09

A1 has several famous unique monsters including A Giant Sundew, Aspis Drones, Apsis Cow, and several variants of Giant Ants as well as several nefarious NPCs. The only actual conversion we get is a CR4 version of the Sundew, which is going to be pretty underwhelming for the recommended group level (4-7). A CR4 immobile creature is only going to be a challenge for a group of level 1s. The rest of the conversions are uninspired: Aspis Drones = Thrikeens, Aspis Cow = Pudding with major stat conversions, Giant Ants = Giant Centipedes.

All of the NPCs are simply exchanged for extremely simple 5E conversions, the worst of which is the final thief boss (level 5 in the source material) is simply converted to a Bandit Captain (CR2).

Most of the attention goes to converting the traps, but it's fairly by the numbers.

There are no DM notes beyond the opening 4 bullets to help modern DMs with some of the archaic style in A1. (How about some guidelines on how the unlabeled stairs work?)



Rating:
[2 of 5 Stars!]
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