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A challenging, but fun adventure. With the right party this could be a lot of fun! Some in game options allow for a bit of player freedom, which I enjoyed.
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I like this adventure easy to DM and fast play it is my favourite adventure to run it makes room to roleplay to serval of the encounters offers the chance to talk your way out of the combat
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For me, this is the gold standard for Tier 1 DDAL mods. It has everything a DM needs to run it, multiple paths to follow, and serves as a great way to get to Parnast. It works fine as a one off, but better as the designated intro to the Season 5 Tier 1 arc. NPCs encountered in this adventure are sprinkled through the rest of the arc.
This is a great module for a DM to keep in their hip pocket, ready to run.
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Thoroughly enjoyed running this module multiple times at cons. Definitely on my list of goto mods to run in a pinch.
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Such a great adventure! Compact, well organized and easy to DM. Lots of varying situations that require a wide variety of skills and tactics. Really great fun for players of all levels. Highly recommended ❤
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First AL mod I ever ran, and still one of my favorites. Has a good tactical mook combats, an optional RP encounter, a crisis needing quick thinking and skill checks, and two options for a final battle. Well structured, fun to run as well as play. The final battles can be very challenging if the party lacks AOE effects.
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An excellent adventure for beginning players and DMs. Probably one of the best modules written for AL.
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The Good:
- Packs a lot of action into a short amount of time, but nothing too long and tiresome.
- Has lots of ways the players can go about doing things, replayability is high.
- Plenty of flavor and high adventure.
The Bad:
- Honestly, none that I can think of.
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Easy to run, straightforward module. It doesn't have any particularly original ideas, but it does have two hours of good content anyway. Two of the encounters reward the players for interesting ideas, which I enjoyed. There is a callback to it in Uninvited Guests, which is nice if you're running for the same group. If you've got a four hour timeslot, I'd recommend running both of them together.
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This is a fairly simple to run module. If you want to add to the basics the optional encounter can add a bit of length as well as rollplay and/or more combat. It's fun to scare players with while still not being very dangerous as written. Desert caravan is a fun setting.
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This was a fun module, with some thought needed on the players during some parts. Ended up killing off a player during the very first battle with goblins, but the dice were just very much against them the entire game.
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One of my favorite tier 1 game, with some opportunity (if they want) for RP interaction with NPC enemies, but more importantly a great opportunity for creative problem solving.
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Great introduction to the 5th season.
This escort mission has choices and consequences and opportunities to roleplay with others in the caravan.
There also multiple options during the combat portion which make for replay options. This and the follow-up adventures in Parnast make a strong series of short adventures for weekly store play.
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This is one of my favorite tier 1 adventures. It gives a nice introduction to the season 5, tier 1 storyline, and has a nice balance of encounters and role-playing. Players have liked the desert experience.
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Good module that prepares you to run it well. nice balance, good rewards for the effort, and very well put together overall. Looking forward to running it again.
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