*This review is written from the standpoint of an Adventurers League game
*Review contains spoilers
Overview – The adventurers find themselves being hired to transport a statue across the Anauroch desert to Parnast. But of course, there’s no such thing as a simple escort mission! Sandstorms, raiders, and villainous tollbooths all threaten our heroes and their cargo from reaching its destination. Will they survive? Will their cargo?
General thoughts – This is a fun mission with a twist. Not only do the characters have to kill their enemies and not get killed, they have to protect the cargo. It is entirely possible to survive and get a partial reward while still having failed at their objective. This makes for a fun change of pace. The adventure provides a good variety between combat and social interactions, and allows for a little bit of variety in taking different paths to reach the objective. Overall, it is a solid outing.
Combat – The combat is fairly engaging. Raiders attack the caravan at night, and whether the characters are alert enough to stop them quickly might have a significant impact on whether their cargo survives. Characters can choose to pay a toll or fight the toll keepers, but if they pay the toll, they’ll be ambushed later down the path. All the combat occurs in nice set-pieces that help provide engagement.
Exploration – There are some alternate means of handling encounters, which is always a nice bonus.
Social – Early in the adventure the characters will have to determine how to protect their cargo from a terrible sandstorm (stirred up by a Cloud Giant’s castle!). Role playing and skill checks determine the success or failure, and this has a significant impact on the outcome of the adventure.
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