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DDAL00-03 Those That Came Before
Publisher: Dungeon Masters Guild
by Ben H. [Verified Purchaser]
Date Added: 04/09/2024 02:29:42

This module is great. My players had a ton of fun wandering around Candlekeep, and were incredibly suspicious of Inkpot immediately.

After heading off the the crypt, the players pulled out their wonderful obsidian steeds and were able to just pick and choose which rooms to explore inside. They fought some monsters, found some treasure, etc. It was really funny talking to them as Rhaugilath before meeting him, without them knowing who he is or why he cares.

The final boss fight was totally crazy, and my players were definitely not prepared for a certain lair action that the boss can do...

As for the boss itself, it is a ton of fun and absolutely insane. My only issue is that I wish the mechanics for it's smite were more clear. I'm not sure if it's supposed to just spend hit dice, or just hit points, or both.

Overall, lots of fun. Great if your players have a love/hate relationship with Alan Patrick modules as mine do.



Rating:
[5 of 5 Stars!]
DDAL00-03 Those That Came Before
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DDEX2-04 Mayhem in the Earthspur Mines (5e)
Publisher: Wizards of the Coast
by Ben H. [Verified Purchaser]
Date Added: 04/09/2024 02:18:46

This module was really fun. Throwing my players into a gladiator arena right off the bat was really funny, and they enjoyed it. Interacting with the NPCs in the area was also a lot of fun, and lead to some regular D&D shenanigens.

The journey to the mine was good, but my players ended up mostly skipping it with flight. I would definitely disallow this if I were to run it again.

The mine itself, and it's surrounding area were fun to explore. However, the combat encounter's just weren't very challenging. I was running for a party of level 10 adventurers, but even beefing up the encounters with extra gargoyles wasn't enough. If I were to run it again, I would add more variety, and more difficult monsters to the fray.

Overall, this was a great module, but I think it requires a little more work on the DM's part than usual if your players a high powered.



Rating:
[4 of 5 Stars!]
DDEX2-04 Mayhem in the Earthspur Mines (5e)
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Soul and Shadow (PS-DC-SS)
Publisher: Dungeon Masters Guild
by Ben H. [Verified Purchaser]
Date Added: 04/09/2024 02:13:58

This module is awesome.

First off, it is really cool seeing it draw inspiration from Harry Potter, and I wish more modules drew on other things in pop culture.

Both of the main quests in the middle portion were a ton of fun. It was great running the bank, and my players were thinking for a long time on how to best get in and out without causing a commotion. I won't say how they ended up doing it, but I think they did a great job. The rules for Mordenkainen's Private Sanctum are a little weird, but I ended up running it so that once the players were inside the bank, teleportation was allowed, as long as the destination was also within the bank.

The school infiltration was also a lot of fun. The four different rooms were al very interesting. My players were lucky, and rolled high enough to skip past the two optional combat encounters. The black hole room was thematically really cool, but was pretty easily avoided by characters with non-magical flight (wings, flying mounts, etc.). I would recommend either disallowing those in this area, or finding some other way around it so it doesn't skip the room.

The infiltration capsule for the final fight was hilarious, and my players loved it.

The final fight itself was totally insane, so much damage being dealt everywhere. I am really appreciating how more modules are having more time-limited combats. The groups I usually play with are very powerful, but even this was a challenge for them. The final fight was very chaotic, and if I were to run it again, I would completely alter Vecna's spell list to better fit an actual combat scenario.

Overall, I loved this module, my players loved it, and it was a ton of fun. Highly recommended if you want a chaotic, high-stakes adventure.



Rating:
[5 of 5 Stars!]
Soul and Shadow (PS-DC-SS)
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CCC-TRI-10 Contact (Part One of the Beholder Corps Series)
Publisher: Dungeon Masters Guild
by Ben H. [Verified Purchaser]
Date Added: 04/09/2024 02:04:56

This module was a ton of fun. Roleplaying the Beholder Corps was really funny. It was fun to give them each different voices and personailities. The combats were pretty ridiculous. They could definitely handle being more difficult, especially if you have experienced players whose characters have a lot of magic items, gold, resources, etc. The dungeon crawl portion was fun, and my players loved Kryxaz.

My players had a lot of fun with the puzzles at the end. The time limit wasn't an issue for them, and they managed to get out and escape before suffering any consequences.

Overall, this module was a ton of fun, and I definitely recommend it.



Rating:
[5 of 5 Stars!]
CCC-TRI-10 Contact (Part One of the Beholder Corps Series)
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WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Publisher: Dungeon Masters Guild
by Ben H. [Verified Purchaser]
Date Added: 10/05/2023 00:58:35

This module was so much fun. I ran it for a group at a local game store and everyone really enjoyed it. The main premise is kind of difficult to give details on, but once you get past that, the RPing with the archfeys was a lot of fun. The exploration challenges in both domains have really harsh consequences for failure (especially Ananeira's), so I ran it so the effects wore off after either leaving the domain or after a short rest. The combat in this module is also incredibly challenging, so unless your group is highly optimized, I would suggest toning it back a bit. This is probably my favorite module I have run so far, I highly recommend it.



Rating:
[5 of 5 Stars!]
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
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Creator Reply:
Thank you so much for your kind words! When I run this, I usually let Ananeira cure the afflicted characters if they're nice to her or if they ask for her help.
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DDEX1-12 Raiders of the Twilight Marsh (5e)
Publisher: Wizards of the Coast
by Ben H. [Verified Purchaser]
Date Added: 10/05/2023 00:53:46

I ran this for a group at a local game store. This module was lots of fun. The idea of being sent to raid a dragon's lair while it's away from home is really interesting. The combats are fun, although some can be pretty easily avoided. Meeting and RP with the hags was really fun and my players really enjoyed it. My main issue with this module is how the dragon gets in and out of the base, and how it captures people and puts them in the jail room, even though the hallways are too small for it to move through. My fix for this would be either: the hallways and doors are larger, or, there is another entrance leading into the boss room (like a tunnel from outside). Overall it was fun!



Rating:
[4 of 5 Stars!]
DDEX1-12 Raiders of the Twilight Marsh (5e)
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DDAL06-01 A Thousand Tiny Deaths (5e)
Publisher: Wizards of the Coast
by Ben H. [Verified Purchaser]
Date Added: 10/05/2023 00:35:02

Spoilers! This module was a ton of fun. The cave was great for the players to explore. I ran this at a local game store, and my group discovered the secret tunnels and went straight to the final boss, and ended up doing the dungeon backwards. The alchemical vials were all really funny and the players loved them, I defeinitely recommend putting one of each for the players to use during the fight. My only issue with the module is that it doesn't really provide any details on the town of Blasingdell, so if the players decide to go there before the cave, you kind of just have to improvise the whole town. Other than that it was great!



Rating:
[5 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
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DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Ben H. [Verified Purchaser]
Date Added: 10/05/2023 00:29:46

I ran this module at a local game store for a mis of new and experienced players and it was a ton of fun. All of the combats are great, and the one with the logs rolling down the hill is really fun. Great for new players in their first ever game, and also for more experienced players who have played the module before. It can run for about 2-3 hours depending on how long you spend in combat and RP sections.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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