A very consistent product, given that it's hand-drawn, with enough variation in common tile types that I don't feel I'm repeating too often. Coasts are just bonkers, I've had to use three monitors to transcribe a map-- one with the new map, one with the old, and one with all the coast tiles! There are a few things I would've liked out of this edition and a few more that I'm looking forward to in the next.
I'll start with the next-edition territory first. I think it goes without saying that the dynamic coast tiles are the most interesting part of this pack. I would be very interested to see that system extended to the Mountains and Hill tilesets especially, but Mushroom, Crystal, and Volcano tilesets as well. I'd also like to see road tiles in the same vein as this edition's river tiles. Multiple styles -- cobblestone, dirt, asphalt, major, minor, etc. would greatly enhance the usability of the existing tilesets.
In this edition, my complaints are almost entirely related to the consistency of tileset construction. While some tilesets incorporate bare-background tiles, some of the more complex tilesets like forests, hills, and mountains do not include these tiles. For some of the more complex coastal tiles, it's essentially impossible to attractively represent a coastal forest. Riparian forests are similarly affected, as are rivers in hilly areas. Coastal jungles are right out, except on the most simple coastal tiles.
But those are really my only gripes with what is, taken in its totality, a fantastic tileset which absolutely exceeds my (admittedly measured) expectations. It's an absolute steal for $10. Here's hoping the next edition is as fantastic.
As a side note for Roll20 users, these tiles are 2 units wide so you'll need to adjust your grid spacing accordingly to get them to line up properly.
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